14 lines
1.5 KiB
Markdown
14 lines
1.5 KiB
Markdown
|
# Questlab
|
|||
|
|
|||
|
Questlab is a web application that allows anyone to rework learning content in a game-based manner. For this purpose the application provides a set of game elements and game mechanics which can be configured to be suitable for a specific content. Thus an interactive learning environment will be created which engages the user’s intrinsic motivation.
|
|||
|
|
|||
|
The project was founded in 2013, supported by the promotion fund of the [Heinrich-Heine University Düsseldorf](https://www.uni-duesseldorf.de) (Germany), under the name “Die Legende von Zyren” (eng: “The Legend of Zyren”). The goal was to impart the learning content of the course “Wissensrepräsentation” (eng: “Knowledge Representation”) with game elements and game models to the students of Information Science. This innovative learning environment consisted of a virtual text-based adventure which was accessible via a web-based platform and non-virtual games in class in which the students dived into the adventure and competed in teams against each other.
|
|||
|
|
|||
|
To generalise the concept and to make it available to other faculties and courses, the project Questlab (working title: The Legendof Z) was started in 2014. Teachers are able to use the application to create their own tasks (Quests) and to embed these into a story designed by them. Furthermore, a Responsive Design has been added and provides best access from all mobile devices.
|
|||
|
|
|||
|
## Team
|
|||
|
|
|||
|
* Kathrin Knautz (project management)
|
|||
|
* Oliver Hanraths (implementation)
|
|||
|
* Daniel Miskovic (user interface)
|