implement copying of Stations for Seminary copy feature

This commit is contained in:
oliver 2016-01-30 20:15:13 +01:00
commit 40a233fa7d
4342 changed files with 1215466 additions and 0 deletions

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the BossfightQuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Prepare session
$this->prepareSession($quest['id']);
// Remove previous answers
$this->Bossfight->clearCharacterSubmissions($quest['id'], $character['id']);
// Save answers
foreach($_SESSION['quests'][$quest['id']]['stages'] as &$stage) {
$this->Bossfight->setCharacterSubmission($stage['id'], $character['id']);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
return true;
}
/**
* Action: quest.
*
* Display a stage with a text and the answers for the following
* stages.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param \Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Boss-Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight) && !is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
// Prepare session
$this->prepareSession($quest['id']);
// Get Stage
if($this->request->getRequestMethod() == 'POST' && !is_null($this->request->getPostParam('submit_stages')))
{
$stages = $this->request->getPostParam('submit_stages');
$stageId = array_keys($stages)[0];
$stage = $this->Bossfight->getStageById($stageId);
}
else
{
$_SESSION['quests'][$quest['id']]['stages'] = array();
$stage = $this->Bossfight->getFirstStage($quest['id']);
}
// Store Stage in session
if(count($_SESSION['quests'][$quest['id']]['stages']) == 0 || $_SESSION['quests'][$quest['id']]['stages'][count($_SESSION['quests'][$quest['id']]['stages'])-1]['id'] != $stage['id']) {
$_SESSION['quests'][$quest['id']]['stages'][] = $stage;
}
// Calculate lives
$lives = array(
'character' => $fight['lives_character'],
'boss' => $fight['lives_boss']
);
foreach($_SESSION['quests'][$quest['id']]['stages'] as &$stage)
{
$lives['character'] += $stage['livedrain_character'];
$lives['boss'] += $stage['livedrain_boss'];
}
// Get Child-Stages
$childStages = $this->Bossfight->getChildStages($stage['id']);
// Get answer of Character
if($this->request->getGetParam('show-answer') == 'true') {
foreach($childStages as &$childStage) {
$childStage['answer'] = $this->Bossfight->getCharacterSubmission($childStage['id'], $character['id']);
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stage', $stage);
$this->set('lives', $lives);
$this->set('childStages', $childStages);
}
/**
* Action: submission.
*
* Display all stages with the answers the character has
* choosen.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Boss-Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
// Get stages
$stages = array();
$stage = $this->Bossfight->getFirstStage($quest['id']);
while(!is_null($stage))
{
$stages[] = $stage;
$childStages = $this->Bossfight->getChildStages($stage['id']);
$stage = null;
foreach($childStages as &$childStage)
{
if($this->Bossfight->getCharacterSubmission($childStage['id'], $character['id']))
{
$stage = $childStage;
break;
}
}
}
// Calculate lives
$stages[0]['lives'] = array(
'character' => $fight['lives_character'],
'boss' => $fight['lives_boss']
);
for($i=1; $i<count($stages); $i++)
{
$stages[$i]['lives'] = array(
'character' => $stages[$i-1]['lives']['character'] + $stages[$i]['livedrain_character'],
'boss' => $stages[$i-1]['lives']['boss'] + $stages[$i]['livedrain_boss'],
);
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stages', $stages);
}
/**
* TODO Action: edittask.
*
* Edit the task of a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
*/
public function edittask($seminary, $questgroup, $quest)
{
$fight = $this->Bossfight->getBossFight($quest['id']);
/*
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
*/
// Get stages
$stage = $this->Bossfight->getFirstStage($quest['id']);
$stage['childs'] = $this->getChildStages($stage['id']);
// Pass data to view
$this->set('seminary', $seminary);
$this->set('fight', $fight);
$this->set('stages', $stage);
//print_r($stage);
}
/**
* Prepare the session to store stage information in
*
* @param int $questId ID of Quest
*/
private function prepareSession($questId)
{
if(!array_key_exists('quests', $_SESSION)) {
$_SESSION['quests'] = array();
}
if(!array_key_exists($questId, $_SESSION['quests'])) {
$_SESSION['quests'][$questId] = array();
}
if(!array_key_exists('stages', $_SESSION['quests'][$questId])) {
$_SESSION['quests'][$questId]['stages'] = array();
}
}
/**
* Get all child-stages of a parent-stage.
*
* @param int $stageId ID of parent-stage
* @return array List of child-stages
*/
private function getChildStages($stageId)
{
$childStages = $this->Bossfight->getChildStages($stageId);
if(!empty($childStages)) {
foreach($childStages as &$stage) {
$stage['childs'] = $this->getChildStages($stage['id']);
}
}
return $childStages;
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the BossfightQuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Copy a Quest
*
* @param int $userId ID of creating user
* @param int $sourceQuestId ID of Quest to copy from
* @param int $targetQuestId ID of Quest to copy to
* @param int $seminaryMediaIds Mapping of SeminaryMedia-IDs from source Seminary to targetSeminary
*/
public function copyQuest($userId, $sourceQuestId, $targetQuestId, $seminaryMediaIds)
{
// Check Seminary media
if(is_null($seminaryMediaIds)) {
return;
}
// Get boss fight
$bossfight = $this->getBossFight($sourceQuestId);
// Copy media
$this->Media->copyQuestsmedia($userId, $seminaryMediaIds[$bossfight['boss_seminarymedia_id']]);
// Copy boss fight
$this->db->query(
'INSERT INTO questtypes_bossfight '.
'(quest_id, created_user_id, bossname, boss_seminarymedia_id, lives_character, lives_boss) '.
'SELECT ?, ?, bossname, ?, lives_character, lives_boss '.
'FROM questtypes_bossfight '.
'WHERE quest_id = ?',
'iiii',
$targetQuestId, $userId, $seminaryMediaIds[$bossfight['boss_seminarymedia_id']],
$sourceQuestId
);
// Copy stages
$stage = $this->getFirstStage($sourceQuestId);
$this->copyStage($userId, $targetQuestId, $stage);
}
/**
* Delete a Quest.
*
* @param int $questId ID of Quest to delete
*/
public function deleteQuest($questId)
{
$this->db->query('DELETE FROM questtypes_bossfight WHERE quest_id = ?', 'i', $questId);
}
/**
* Get a Boss-Fight.
*
* @param int $questId ID of Quest
* @return array Boss-Fight data
*/
public function getBossFight($questId)
{
$data = $this->db->query(
'SELECT bossname, boss_seminarymedia_id, lives_character, lives_boss '.
'FROM questtypes_bossfight '.
'WHERE quest_id = ?',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get the first Stage to begin the Boss-Fight with.
*
* @param int $questId ID of Quest
* @return array Data of first Stage
*/
public function getFirstStage($questId)
{
$data = $this->db->query(
'SELECT id, parent_stage_id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE questtypes_bossfight_quest_id = ? AND parent_stage_id IS NULL',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get a Stage by its ID.
*
* @param int $stageId ID of Stage
* @return array Stage data or null
*/
public function getStageById($stageId)
{
$data = $this->db->query(
'SELECT id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'i',
$stageId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get the follow-up Stages for a Stage.
*
* @param int $parentStageId ID of Stage to get follow-up Stages for
* @return array List of follow-up Stages
*/
public function getChildStages($parentStageId)
{
return $this->db->query(
'SELECT id, parent_stage_id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE parent_stage_id = ?',
'i',
$parentStageId
);
}
/**
* Reset all Character submissions of a Boss-Fight.
*
* @param int $questId ID of Quest
* @param int $characterId ID of Character
*/
public function clearCharacterSubmissions($questId, $characterId)
{
$this->db->query(
'DELETE FROM questtypes_bossfight_stages_characters '.
'WHERE questtypes_bossfight_stage_id IN ('.
'SELECT id '.
'FROM questtypes_bossfight_stages '.
'WHERE questtypes_bossfight_quest_id = ?'.
') AND character_id = ?',
'ii',
$questId,
$characterId
);
}
/**
* Save Characters submitted answer for one Boss-Fight-Stage.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
*/
public function setCharacterSubmission($stageId, $characterId)
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages_characters '.
'(questtypes_bossfight_stage_id, character_id) '.
'VALUES '.
'(?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_bossfight_stage_id = ?',
'iii',
$stageId, $characterId, $stageId
);
}
/**
* Get answer of one Boss-Fight-Stage submitted by Character.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @return boolean Stage taken
*/
public function getCharacterSubmission($stageId, $characterId)
{
$data = $this->db->query(
'SELECT questtypes_bossfight_stage_id '.
'FROM questtypes_bossfight_stages_characters '.
'WHERE questtypes_bossfight_stage_id = ? AND character_id = ? ',
'ii',
$stageId, $characterId
);
return (!empty($data));
}
/**
* Copy a Bossfight stage and its child-stages.
*
* @param int $userId ID of copying user
* @param int $targetQuestId ID of Quest to copy to
* @param array $stage Data of stage to copy
* @param array $stageIds Mapping of Stage-IDs from source Seminary to target Seminary
*/
private function copyStage($userId, $targetQuestId, $stage, $stageIds=array())
{
// Copy stage
if(is_null($stage['parent_stage_id']))
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages '.
'(questtypes_bossfight_quest_id, text, question, livedrain_character, livedrain_boss) '.
'SELECT ?, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'ii',
$targetQuestId,
$stage['id']
);
}
else
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages '.
'(questtypes_bossfight_quest_id, parent_stage_id, text, question, livedrain_character, livedrain_boss) '.
'SELECT ?, ?, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'iii',
$targetQuestId, $stageIds[$stage['parent_stage_id']],
$stage['id']
);
}
$stageIds[$stage['id']] = $this->db->getInsertId();
// Copy child stages
$childStages = $this->getChildStages($stage['id']);
foreach($childStages as $childStage) {
$this->copyStage($userId, $targetQuestId, $childStage, $stageIds);
}
}
}
?>

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<form method="post" enctype="multipart/form-data">
<fieldset>
<legend><?=_('Boss-Fight')?></legend>
<label><?=_('Boss name')?></label>
<input type="text" name="bossname" value="<?=$fight['bossname']?>" /><br />
<label><?=_('Boss image')?></label>
<input type="file" name="bossimage" /><br />
<label><?=_('Boss lives')?></label>
<input type="number" name="lives_boss" value="<?=$fight['lives_boss']?>" /><br />
<label><?=_('Character lives')?></label>
<input type="number" name="lives_character" value="<?=$fight['lives_character']?>" />
</fieldset>
<fieldset>
<legend><?=_('Stages')?></legend>
<?php renderStage($stages, $fight['lives_boss'], $fight['lives_character']); ?>
</fieldset>
<input type="submit" name="save" value="<?=_('save')?>" />
</form>
<?php function renderStage($stage, $livesBoss, $livesCharacter, $level=0, $indices=array()) { ?>
<div style="margin-left:<?=$level?>em">
<h2><?=implode('.', $indices)?></h2>
<?php if(!empty($stage['question'])) : ?>
<p><?=$stage['question']?></p>
<?php endif ?>
<p><?=_('Character')?> <?=$livesCharacter?> vs. <?=$livesBoss?> <?=_('Boss')?></p>
<p><?=$stage['text']?></p>
<?php foreach($stage['childs'] as $index => &$childStage) : ?>
<?php $childIndices = $indices; ?>
<?php $childIndices[] = $index+1; ?>
<?php renderStage($childStage, $livesBoss+$childStage['livedrain_boss'], $livesCharacter+$childStage['livedrain_character'], $level+1, $childIndices); ?>
<?php endforeach ?>
<?php if($livesBoss == 0 && $livesCharacter == 0) : ?>
Bedie verloren
<?php elseif($livesBoss == 0) : ?>
Boss verloren, Character gewonnen
<?php elseif($livesCharacter == 0) : ?>
Boss gewonnen, Character verloren
<?php endif ?>
</div>
<?php } ?>

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<?php if(!is_null($fight)) : ?>
<div class="cf">
<section class="opponent">
<p class="fwb"><?=$character['name']?></p>
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
<p>
<?php if($lives['character'] > 0) : ?>
<?php foreach(range(1,$lives['character']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<?=_('lost')?>
<?php endif ?>
</p>
</section>
<section class="opponent">
<p class="fwb"><?=$fight['bossname']?></p>
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
<p>
<?php if($lives['boss'] > 0) : ?>
<?php foreach(range(1,$lives['boss']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<b><?=_('lost')?></b>
<?php endif ?>
</p>
</section>
</div>
<?php endif ?>
<?php if(!is_null($stage)) : ?>
<p><?=\hhu\z\Utils::t($stage['text'])?></p>
<form method="post" action="<?=$linker->link(null,0,false,null,true,'task')?>">
<input type="hidden" name="stage" value="<?=$stage['id']?>" />
<ul class="bossfight cf">
<?php foreach($childStages as &$childStage) : ?>
<li class="option">
<p><i>
<?php if(array_key_exists('answer', $childStage) && $childStage['answer']) : ?>→<?php endif ?>
<?=\hhu\z\Utils::t($childStage['question'])?>
</i></p>
<p><input type="submit" name="submit_stages[<?=$childStage['id']?>]" value="<?=_('Choose')?>" /></p>
</li>
<?php endforeach?>
<?php if($lives['character'] == 0 || $lives['boss'] == 0) : ?>
<li>
<input type="hidden" name="answers" value="" />
<input type="submit" name="submit" value="<?=_('solve')?>" />
</li>
<?php endif ?>
</ul>
</form>
<?php endif ?>

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<div class="cf">
<section class="opponent">
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
</section>
<section class="opponent">
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
</section>
</div>
<?php foreach($stages as &$stage) : ?>
<p><?=$stage['question']?></p>
<div class="cf">
<section class="opponent">
<p class="fwb"><?=$character['name']?></p>
<p>
<?php if($stage['lives']['character'] > 0) : ?>
<?php foreach(range(1,$stage['lives']['character']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<?=_('lost')?>
<?php endif ?>
</p>
</section>
<section class="opponent">
<p class="fwb"><?=$fight['bossname']?></p>
<p>
<?php if($stage['lives']['boss'] > 0) : ?>
<?php foreach(range(1,$stage['lives']['boss']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<b><?=_('lost')?></b>
<?php endif ?>
</p>
</section>
</div>
<?php endforeach ?>