show only unlocked Questsgroups and Quests and summarize XPs recursive regarding choosed path by character
This commit is contained in:
parent
925a6b9ae3
commit
40c1ecca50
10 changed files with 317 additions and 176 deletions
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@ -256,11 +256,34 @@
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$questgroup = $this->getQuestgroupById($questgroupId);
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// Chack all Quests
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$quests = $this->Quests->getQuestsForQuestgroup($questgroup['id']);
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foreach($quests as &$quest) {
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if(!$this->Quests->hasCharacterSolvedQuest($quest['id'], $characterId)) {
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$currentQuest = $this->Quests->getFirstQuestOfQuestgroup($questgroup['id']);
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if(!is_null($currentQuest))
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{
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if(!$this->Quests->hasCharacterSolvedQuest($currentQuest['id'], $characterId)) {
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return false;
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}
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// Get next Quests
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while(!is_null($currentQuest) && !empty($nextQuests = $this->Quests->getNextQuests($currentQuest['id'])))
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{
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// Get choosed Quest
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$currentQuest = null;
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foreach($nextQuests as &$nextQuest) {
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if($this->Quests->hasCharacterEnteredQuest($nextQuest['id'], $characterId)) {
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$currentQuest = $nextQuest;
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}
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}
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// Check Quest
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if(is_null($currentQuest)) {
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return false;
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}
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// Check status
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if(!$this->Quests->hasCharacterSolvedQuest($currentQuest['id'], $characterId)) {
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return false;
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}
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}
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}
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// Check all child Questgroups
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@ -328,7 +351,7 @@
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* sub-Questgroups.
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*
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* @param int $questgroupId ID of Questgroup
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* @return Sum of XPs
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* @return int Sum of XPs
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*/
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public function getAchievableXPsForQuestgroup($questgroupId)
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{
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@ -340,16 +363,9 @@
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$questgroup['hierarchy'] = $this->Questgroupshierarchy->getHierarchyForQuestgroup($questgroup['id']);
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// Quests of current Questgroup
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$quests = $this->Quests->getQuestsForQuestgroup($questgroup['id']);
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foreach($quests as &$quest)
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{
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$xps += $quest['xps'];
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// Related Questgroups
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$relatedQuestgroups = $this->getRelatedQuestsgroupsOfQuest($quest['id']);
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foreach($relatedQuestgroups as $group) {
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$xps += $this->getAchievableXPsForQuestgroup($group['id']);
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}
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$quest = $this->Quests->getFirstQuestOfQuestgroup($questgroup['id']);
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if(!is_null($quest)) {
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$xps += $this->getAchievableXPsForQuest($quest);
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}
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// XPs of child Questgroups
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@ -372,13 +388,45 @@
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}
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/**
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* Summarize XPs of the given Quest, its following Quests and
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* its related Questgroups.
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*
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* @param array $quest Quest to summarize XPs for
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* @return int Sum of XPs
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*/
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public function getAchievableXPsForQuest($quest)
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{
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// XPs for the given Quest
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$xps = $quest['xps'];
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// Related Questgroups
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$relatedQuestgroups = $this->getRelatedQuestsgroupsOfQuest($quest['id']);
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foreach($relatedQuestgroups as &$relatedQuestgroup) {
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$xps += $this->getAchievableXPsForQuestgroup($relatedQuestgroup['id']);
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}
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// Next Quests
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$nextQuests = $this->Quests->getNextQuests($quest['id']);
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$nextXPs = array(0);
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foreach($nextQuests as &$nextQuest)
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{
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$nextXPs[] = $this->getAchievableXPsForQuest($nextQuest);
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}
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$xps += max($nextXPs);
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return $xps;
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}
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/**
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* Summarize XPs of all Quests for a Questgroup and its
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* sub-Questgroups solved by a Character.
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*
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* @param int $questgroupId ID of Questgroup
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* @param int $characterId ID of Character
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* @return Sum of XPs
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* @return int Sum of XPs
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*/
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public function getAchievedXPsForQuestgroup($questgroupId, $characterId)
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{
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@ -389,18 +437,9 @@
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$questgroup = $this->getQuestgroupById($questgroupId);
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// Quests of current Questgroup
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$quests = $this->Quests->getQuestsForQuestgroup($questgroup['id']);
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foreach($quests as &$quest)
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{
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if($this->Quests->hasCharacterSolvedQuest($quest['id'], $characterId)) {
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$xps += $quest['xps'];
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}
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// Related Questgroups
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$relatedQuestgroups = $this->getRelatedQuestsgroupsOfQuest($quest['id']);
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foreach($relatedQuestgroups as $group) {
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$xps += $this->getAchievedXPsForQuestgroup($group['id'], $characterId);
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}
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$quest = $this->Quests->getFirstQuestOfQuestgroup($questgroup['id']);
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if(!is_null($quest)) {
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$xps += $this->getAchievedXPsForQuest($quest, $characterId);
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}
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// XPs of child Questgroups
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@ -423,6 +462,47 @@
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}
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/**
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* Summarize XPs of the given Quest, its following Quests and
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* its related Questgroups solved by a Character.
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*
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* @param int $quest Quest to summarize XPs for
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* @param int $characterId ID of Character
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* @return int Sum of XPs
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*/
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public function getAchievedXPsForQuest($quest, $characterId)
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{
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$xps = 0;
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// XPs for the given Quest
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if($this->Quests->hasCharacterSolvedQuest($quest['id'], $characterId))
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{
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$xps += $quest['xps'];
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// Next Quests
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$nextQuests = $this->Quests->getNextQuests($quest['id']);
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foreach($nextQuests as &$nextQuest)
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{
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if($this->Quests->hasCharacterEnteredQuest($nextQuest['id'], $characterId))
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{
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$xps += $this->getAchievedXPsForQuest($nextQuest, $characterId);
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break;
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}
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}
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}
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// Related Questgroups
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$relatedQuestgroups = $this->getRelatedQuestsgroupsOfQuest($quest['id']);
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foreach($relatedQuestgroups as &$relatedQuestgroup) {
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$xps += $this->getAchievedXPsForQuestgroup($relatedQuestgroup['id'], $characterId);
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}
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// Return summarized XPs
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return $xps;
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}
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/**
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@ -19,6 +19,24 @@
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*/
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class QuestsModel extends \hhu\z\Model
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{
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/**
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* Quest-status: Entered
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*
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* @var int;
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*/
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const QUEST_STATUS_ENTERED = 1;
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/**
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* Quest-status: Solved
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*
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* @var int;
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*/
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const QUEST_STATUS_SOLVED = 0;
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/**
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* Quest-status: Unsolved
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*
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* @var int;
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*/
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const QUEST_STATUS_UNSOLVED = -1;
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@ -34,45 +52,6 @@
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/**
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* Get all Quests for the given Questgroup.
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*
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* @param int $questgroupId ID of a Questgroup
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* @return array Quests of the given Questgroup
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*/
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public function getQuestsForQuestgroup($questgroupId)
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{
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$quests = array();
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// Get first Quest
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$quest = $this->db->query(
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'SELECT id, questtype_id, title, url, xps, task '.
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'FROM quests '.
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'LEFT JOIN quests_previousquests ON quests_previousquests.quest_id = quests.id '.
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'WHERE questgroup_id = ? AND quests_previousquests.previous_quest_id IS NULL',
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'i',
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$questgroupId
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);
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if(empty($quest)) {
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return $quests;
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}
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$quest = $quest[0];
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array_push($quests, $quest);
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// Get next Quests
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// TODO Multiple next Quests
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while(($nextQuests = $this->getNextQuests($quest['id'])) != null)
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{
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$quest = $nextQuests[0];
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array_push($quests, $quest);
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}
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// Return Quests
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return $quests;
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}
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/**
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* Get a Quest and its data by its URL.
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*
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@ -127,6 +106,31 @@
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}
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/**
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* Get the first Quest of a Qusetgroup.
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*
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* @param int $questId ID of Questgroup
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* @return array Data of first Quest
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*/
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public function getFirstQuestOfQuestgroup($questgroupId)
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{
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$data = $this->db->query(
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'SELECT id, questtype_id, title, url, xps, task '.
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'FROM quests '.
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'LEFT JOIN quests_previousquests ON quests_previousquests.quest_id = quests.id '.
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'WHERE questgroup_id = ? AND quests_previousquests.previous_quest_id IS NULL',
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'i',
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$questgroupId
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);
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if(!empty($data)) {
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return $data[0];
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}
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return null;
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}
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/**
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* Get Quests that follow-up a Quest.
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*
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@ -167,6 +171,18 @@
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}
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/**
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* Mark a Quest as entered for a Character.
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*
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* @param int $questId ID of Quest to mark as entered
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* @param int $characterId ID of Character that entered the Quest
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*/
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public function setQuestEntered($questId, $characterId)
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{
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$this->setQuestStatus($questId, $characterId, static::QUEST_STATUS_ENTERED);
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}
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/**
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* Mark a Quest as solved for a Character.
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*
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@ -175,16 +191,7 @@
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*/
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public function setQuestSolved($questId, $characterId)
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{
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$this->db->query(
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'INSERT INTO quests_characters '.
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'(quest_id, character_id, status) '.
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'VALUES '.
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'(?, ?, ?)',
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'iii',
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$questId,
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$characterId,
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0
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);
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$this->setQuestStatus($questId, $characterId, static::QUEST_STATUS_SOLVED);
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}
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@ -196,16 +203,31 @@
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*/
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public function setQuestUnsolved($questId, $characterId)
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{
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$this->db->query(
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'INSERT INTO quests_characters '.
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'(quest_id, character_id, status) '.
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'VALUES '.
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'(?, ?, ?)',
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'iii',
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$this->setQuestStatus($questId, $characterId, static::QUEST_STATUS_UNSOLVED);
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}
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/**
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* Determine if the given Character has entered a Quest.
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*
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* @param int $questId ID of Quest to check
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* @param int $characterId ID of Character to check
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* @result boolean Whether Character has entered the Quest or not
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*/
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public function hasCharacterEnteredQuest($questId, $characterId)
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{
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$count = $this->db->query(
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'SELECT count(id) AS c '.
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'FROM quests_characters '.
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'WHERE quest_id = ? AND character_id = ? AND status IN (?,?,?)',
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'iiiii',
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$questId,
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$characterId,
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-1
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static::QUEST_STATUS_ENTERED, static::QUEST_STATUS_SOLVED, static::QUEST_STATUS_UNSOLVED
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);
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return (!empty($count) && intval($count[0]['c']) > 0);
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}
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@ -221,10 +243,11 @@
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$count = $this->db->query(
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'SELECT count(id) AS c '.
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'FROM quests_characters '.
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'WHERE quest_id = ? AND character_id = ? AND status IN (-1,0)',
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'ii',
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'WHERE quest_id = ? AND character_id = ? AND status IN (?,?)',
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'iiii',
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$questId,
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$characterId
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$characterId,
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static::QUEST_STATUS_SOLVED, static::QUEST_STATUS_UNSOLVED
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);
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@ -244,10 +267,11 @@
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$count = $this->db->query(
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'SELECT count(id) AS c '.
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'FROM quests_characters '.
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'WHERE quest_id = ? AND character_id = ? AND status = 0',
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'ii',
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'WHERE quest_id = ? AND character_id = ? AND status = ?',
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'iii',
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$questId,
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$characterId
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$characterId,
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static::QUEST_STATUS_SOLVED
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);
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@ -267,10 +291,11 @@
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'SELECT character_id, created, text '.
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'FROM questtypes_submit_characters '.
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'WHERE quest_id = ? AND EXISTS ('.
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'SELECT character_id FROM quests_characters WHERE quest_id = questtypes_submit_characters.quest_id AND status = 0'.
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'SELECT character_id FROM quests_characters WHERE quest_id = questtypes_submit_characters.quest_id AND status = ?'.
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')',
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'i',
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$questId
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'ii',
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$questId,
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static::QUEST_STATUS_SOLVED
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);
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}
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@ -287,10 +312,35 @@
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'SELECT character_id, created, text '.
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'FROM questtypes_submit_characters '.
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'WHERE quest_id = ? AND NOT EXISTS ('.
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'SELECT character_id FROM quests_characters WHERE quest_id = questtypes_submit_characters.quest_id AND status = 0'.
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'SELECT character_id FROM quests_characters WHERE quest_id = questtypes_submit_characters.quest_id AND status = ?'.
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')',
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'i',
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$questId
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'ii',
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$questId,
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static::QUEST_STATUS_SOLVED
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);
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}
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/**
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* Mark a Quest for a Character.
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*
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* @param int $questId ID of Quest to mark
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* @param int $characterId ID of Character to mark the Quest for
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* @param int $status Quest status to mark
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*/
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private function setQuestStatus($questId, $characterId, $status)
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{
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$this->db->query(
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'INSERT INTO quests_characters '.
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'(quest_id, character_id, status) '.
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'VALUES '.
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'(?, ?, ?) ',
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'iii',
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$questId,
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$characterId,
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$status
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);
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}
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