implement Achievements
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11 changed files with 914 additions and 39 deletions
162
controllers/AchievementsController.inc
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162
controllers/AchievementsController.inc
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<?php
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/**
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* The Legend of Z
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*
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* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
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* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
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* @license http://www.gnu.org/licenses/gpl.html
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* @link https://bitbucket.org/coderkun/the-legend-of-z
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*/
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namespace hhu\z\controllers;
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/**
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* Controller of the Agent to list Achievements.
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*
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* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
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*/
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class AchievementsController extends \hhu\z\controllers\SeminaryRoleController
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{
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/**
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* Required models
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*
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* @var array
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*/
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public $models = array('achievements', 'seminaries', 'media');
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/**
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* User permissions
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*
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* @var array
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*/
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public $permissions = array(
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'index' => array('admin', 'moderator', 'user')
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);
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/**
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* User seminary permissions
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*
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* @var array
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*/
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public $seminaryPermissions = array(
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'index' => array('admin', 'moderator', 'user')
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);
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/**
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* Action: index.
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*
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* List Achievements of a Seminary.
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*
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* @throws IdNotFoundException
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* @param string $seminaryUrl URL-Title of Seminary
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*/
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public function index($seminaryUrl)
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{
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// Get Seminary
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$seminary = $this->Seminaries->getSeminaryByUrl($seminaryUrl);
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// Get Character
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$character = IntermediateController::$character;
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// Get Achievements
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$achievements = $this->Achievements->getAchievementsForSeminary($seminary['id']);
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foreach($achievements as &$achievement)
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{
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// Get status for Character
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$achieved = $this->Achievements->hasCharacterAchievedAchievement($achievement['id'], $character['id']);
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// Get Character progress
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if(!$achieved && $achievement['progress'])
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{
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$conditions = array();
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switch($achievement['condition'])
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{
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// Character conditions
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case 'character':
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$conditionsCharacter = $this->Achievements->getAchievementConditionsCharacter($achievement['id']);
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foreach($conditionsCharacter as &$condition)
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{
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$conditions[] = array(
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'func' => 'getAchievementConditionCharacterProgress',
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'params' => array(
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$condition['field'],
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$condition['value'],
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$character['id']
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)
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);
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}
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break;
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// Quest conditions
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case 'quest':
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$conditionsQuest = $this->Achievements->getAchievementConditionsQuest($achievement['id']);
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foreach($conditionsQuest as &$condition)
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{
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$conditions[] = array(
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'func' => 'getAchievementConditionQuestProgress',
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'params' => array(
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$condition['field'],
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$condition['count'],
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$condition['value'],
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$condition['status'],
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$condition['groupby'],
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$condition['quest_id'],
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$character['id']
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)
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);
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}
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break;
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// Achievement conditions
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case 'achievement':
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$conditionsAchievement = $this->Achievements->getAchievementConditionsAchievement($achievement['id']);
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foreach($conditionsAchievement as &$condition)
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{
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$conditions[] = array(
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'func' => 'getAchievementConditionAchievementProgress',
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'params' => array(
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$condition['field'],
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$condition['count'],
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$condition['value'],
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$condition['groupby'],
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$condition['meta_achievement_id'],
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$character['id']
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)
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);
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}
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break;
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}
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$characterProgresses = array();
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foreach($conditions as &$condition)
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{
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// Calculate progress of condition
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$characterProgresses[] = call_user_func_array(
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array(
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$this->Achievements,
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$condition['func']
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),
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$condition['params']
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);
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}
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$achievement['characterProgress'] = array_sum($characterProgresses) / count($characterProgresses);
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}
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// Get media
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$achievement['media_index'] = 'unachieved_achievementsmedia_id';
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if($achieved) {
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$achievement['media_index'] = 'achieved_achievementsmedia_id';
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}
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}
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// Pass data to view
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$this->set('seminary', $seminary);
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$this->set('achievements', $achievements);
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}
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}
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?>
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