create Component to handle data for Questtypes between different Quest states
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controllers/components/QuesttypedataComponent.inc
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89
controllers/components/QuesttypedataComponent.inc
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<?php
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/**
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* The Legend of Z
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*
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* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
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* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
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* @license http://www.gnu.org/licenses/gpl.html
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* @link https://bitbucket.org/coderkun/the-legend-of-z
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*/
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namespace hhu\z\controllers\components;
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/**
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* Component to handle data for Questtypes between different Quest states.
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*
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* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
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*/
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class QuesttypedataComponent extends \nre\core\Component
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{
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/**
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* Session key
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*
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* @var string
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*/
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const SESSION_KEY = 'questtypes';
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/**
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* Construct a new QuesttypesData-component.
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*/
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public function __construct()
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{
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// Construct session place
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if(!array_key_exists(self::SESSION_KEY, $_SESSION)) {
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$_SESSION[self::SESSION_KEY] = array();
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}
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}
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/**
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* Set data with a key-value pair.
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*
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* @param int $questId ID of Quest to set data for
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* @param mixed $key Key
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* @param mixed $value Value
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*/
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public function set($questId, $key, $value)
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{
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// Construct array
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if(!array_key_exists($questId, $_SESSION[self::SESSION_KEY])) {
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$_SESSION[self::SESSION_KEY][$questId] = array();
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}
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// Set data
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$_SESSION[self::SESSION_KEY][$questId][$key] = $value;
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}
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/**
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* Get data by a key.
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*
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* @param int $questId ID of Quest to set data for
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* @param mixed $key Key
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* @return mixed Value
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*/
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public function get($questId, $key)
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{
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// Check array
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if(!array_key_exists($questId, $_SESSION[self::SESSION_KEY])) {
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return null;
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}
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if(!array_key_exists($key, $_SESSION[self::SESSION_KEY][$questId])) {
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return null;
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}
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// Return data
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return $_SESSION[self::SESSION_KEY][$questId][$key];
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}
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}
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?>
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