From aeaa7a2c6239e5c71a405a5a81d3592dfd0e23ed Mon Sep 17 00:00:00 2001 From: coderkun Date: Sat, 12 Apr 2014 03:25:18 +0200 Subject: [PATCH] implement Questtype ?crossword? --- .../crossword/CrosswordQuesttypeAgent.inc | 24 ++ .../CrosswordQuesttypeController.inc | 355 ++++++++++++++++++ .../crossword/CrosswordQuesttypeModel.inc | 93 +++++ questtypes/crossword/html/quest.tpl | 26 ++ questtypes/crossword/html/submission.tpl | 23 ++ 5 files changed, 521 insertions(+) create mode 100644 questtypes/crossword/CrosswordQuesttypeAgent.inc create mode 100644 questtypes/crossword/CrosswordQuesttypeController.inc create mode 100644 questtypes/crossword/CrosswordQuesttypeModel.inc create mode 100644 questtypes/crossword/html/quest.tpl create mode 100644 questtypes/crossword/html/submission.tpl diff --git a/questtypes/crossword/CrosswordQuesttypeAgent.inc b/questtypes/crossword/CrosswordQuesttypeAgent.inc new file mode 100644 index 00000000..9b137fe9 --- /dev/null +++ b/questtypes/crossword/CrosswordQuesttypeAgent.inc @@ -0,0 +1,24 @@ + + * @copyright 2014 Heinrich-Heine-Universität Düsseldorf + * @license http://www.gnu.org/licenses/gpl.html + * @link https://bitbucket.org/coderkun/the-legend-of-z + */ + + namespace hhu\z\questtypes; + + + /** + * QuesttypeAgent for solving a crossword. + * + * @author Oliver Hanraths + */ + class CrosswordQuesttypeAgent extends \hhu\z\QuesttypeAgent + { + } + +?> diff --git a/questtypes/crossword/CrosswordQuesttypeController.inc b/questtypes/crossword/CrosswordQuesttypeController.inc new file mode 100644 index 00000000..e08e1c29 --- /dev/null +++ b/questtypes/crossword/CrosswordQuesttypeController.inc @@ -0,0 +1,355 @@ + + * @copyright 2014 Heinrich-Heine-Universität Düsseldorf + * @license http://www.gnu.org/licenses/gpl.html + * @link https://bitbucket.org/coderkun/the-legend-of-z + */ + + namespace hhu\z\questtypes; + + + /** + * Controller of the CrosswordQuesttypeAgent for solving a crossword. + * + * @author Oliver Hanraths + */ + class CrosswordQuesttypeController extends \hhu\z\QuesttypeController + { + + + + + /** + * Save the answers of a Character for a Quest. + * + * @param array $seminary Current Seminary data + * @param array $questgroup Current Questgroup data + * @param array $quest Current Quest data + * @param array $character Current Character data + * @param array $answers Character answers for the Quest + */ + public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers) + { + // Get words + $words = $this->Crossword->getWordsForQuest($quest['id']); + + // Iterate words + foreach($words as &$word) + { + // Assemble answer for word + $answer = ''; + if($word['vertical']) + { + $x = $word['pos_x']; + $startY = $word['pos_y']; + $endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1; + + foreach(range($startY, $endY) as $y) + { + if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) { + $answer .= $answers[$x][$y]; + } + else { + $answer .= ' '; + } + } + } + else + { + $startX = $word['pos_x']; + $endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1; + $y = $word['pos_y']; + + foreach(range($startX, $endX) as $x) + { + if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) { + $answer .= $answers[$x][$y]; + } + else { + $answer .= ' '; + } + } + } + + // Save answer + $this->Crossword->setCharacterSubmission($word['id'], $character['id'], $answer); + } + } + + + /** + * Check if answers of a Character for a Quest match the correct ones. + * + * @param array $seminary Current Seminary data + * @param array $questgroup Current Questgroup data + * @param array $quest Current Quest data + * @param array $character Current Character data + * @return boolean True/false for a right/wrong answer or null for moderator evaluation + */ + public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers) + { + // Get words + $words = $this->Crossword->getWordsForQuest($quest['id']); + + // Iterate words + foreach($words as &$word) + { + // Assemble answer for word + $answer = ''; + if($word['vertical']) + { + $x = $word['pos_x']; + $startY = $word['pos_y']; + $endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1; + + foreach(range($startY, $endY) as $y) + { + if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) { + $answer .= $answers[$x][$y]; + } + else { + $answer .= ' '; + } + } + } + else + { + $startX = $word['pos_x']; + $endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1; + $y = $word['pos_y']; + + foreach(range($startX, $endX) as $x) + { + if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) { + $answer .= $answers[$x][$y]; + } + else { + $answer .= ' '; + } + } + } + + // Check answer + if(mb_strtolower($word['word'], 'UTF-8') != mb_strtolower($answer, 'UTF-8')) { + return false; + } + } + + + // All answer right + return true; + } + + + /** + * Action: quest. + * + * Display a text with lists with predefined values. + * + * @param array $seminary Current Seminary data + * @param array $questgroup Current Questgroup data + * @param array $quest Current Quest data + * @param array $character Current Character data + * @param Exception $exception Character submission exception + */ + public function quest($seminary, $questgroup, $quest, $character, $exception) + { + // Get words + $words = $this->Crossword->getWordsForQuest($quest['id']); + + // Create 2D-matrix + $matrix = array(); + $maxX = 0; + $maxY = 0; + foreach($words as $index => &$word) + { + if($this->request->getGetParam('show-answer') == 'true') { + $word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']); + } + // Insert word + if($word['vertical']) + { + $x = $word['pos_x']; + $startY = $word['pos_y']; + $endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1; + + $matrix = array_pad($matrix, $x+1, array()); + $matrix[$x] = array_pad($matrix[$x], $endY+1, null); + $maxX = max($maxX, $x); + $maxY = max($maxY, $endY); + + foreach(range($startY, $endY) as $y) + { + $oldValue = (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) ? $matrix[$x][$y] : null; + $matrix[$x][$y] = array( + 'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'), + 'indices' => array($index), + 'answer' => null + ); + if(!is_null($oldValue)) { + $matrix[$x][$y]['indices'] = array_merge($matrix[$x][$y]['indices'], $oldValue['indices']); + } + if(array_key_exists('answer', $word)) + { + $answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8'); + if($answer != ' ') { + $matrix[$x][$y]['answer'] = $answer; + } + } + } + } + else + { + $startX = $word['pos_x']; + $endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1; + $y = $word['pos_y']; + + $matrix = array_pad($matrix, $endX+1, array()); + $maxX = max($maxX, $endX); + $maxY = max($maxY, $y); + + foreach(range($startX, $endX) as $x) + { + $matrix[$x] = array_pad($matrix[$x], $y+1, null); + + $oldValue = (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) ? $matrix[$x][$y] : null; + $matrix[$x][$y] = array( + 'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'), + 'indices' => array($index), + 'answer' => null + ); + if(!is_null($oldValue)) { + $matrix[$x][$y]['indices'] = array_merge($matrix[$x][$y]['indices'], $oldValue['indices']); + } + if(array_key_exists('answer', $word)) + { + $answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8'); + if($answer != ' ') { + $matrix[$x][$y]['answer'] = $answer; + } + } + } + } + } + + + // Pass data to view + $this->set('words', $words); + $this->set('maxX', $maxX); + $this->set('maxY', $maxY); + $this->set('matrix', $matrix); + } + + + /** + * Action: submission. + * + * Show the submission of a Character for a Quest. + * + * @param array $seminary Current Seminary data + * @param array $questgroup Current Questgroup data + * @param array $quest Current Quest data + * @param array $character Current Character data + */ + public function submission($seminary, $questgroup, $quest, $character) + { + // Get words + $words = $this->Crossword->getWordsForQuest($quest['id']); + + // Create 2D-matrix + $matrix = array(); + $maxX = 0; + $maxY = 0; + foreach($words as $index => &$word) + { + // Character answer + $word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']); + + // Insert word + if($word['vertical']) + { + $x = $word['pos_x']; + $startY = $word['pos_y']; + $endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1; + + $matrix = array_pad($matrix, $x+1, array()); + $matrix[$x] = array_pad($matrix[$x], $endY+1, null); + $maxX = max($maxX, $x); + $maxY = max($maxY, $endY); + + foreach(range($startY, $endY) as $y) + { + $oldValue = (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) ? $matrix[$x][$y] : null; + $matrix[$x][$y] = array( + 'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'), + 'indices' => array($index), + 'answer' => null, + 'right' => false + ); + if(!is_null($oldValue)) { + $matrix[$x][$y]['indices'] = array_merge($matrix[$x][$y]['indices'], $oldValue['indices']); + } + + if(!is_null($word['answer'])) + { + $answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8'); + if($answer != ' ') + { + $matrix[$x][$y]['answer'] = $answer; + $matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8')); + } + } + } + } + else + { + $startX = $word['pos_x']; + $endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1; + $y = $word['pos_y']; + + $matrix = array_pad($matrix, $endX+1, array()); + $maxX = max($maxX, $endX); + $maxY = max($maxY, $y); + + foreach(range($startX, $endX) as $x) + { + $matrix[$x] = array_pad($matrix[$x], $y+1, null); + + $oldValue = (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) ? $matrix[$x][$y] : null; + $matrix[$x][$y] = array( + 'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'), + 'indices' => array($index), + 'answer' => null, + 'right' => false + ); + if(!is_null($oldValue)) { + $matrix[$x][$y]['indices'] = array_merge($matrix[$x][$y]['indices'], $oldValue['indices']); + } + if(!is_null($word['answer'])) + { + $answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8'); + if($answer != ' ') + { + $matrix[$x][$y]['answer'] = $answer; + $matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8')); + } + } + } + } + } + + + // Pass data to view + $this->set('words', $words); + $this->set('maxX', $maxX); + $this->set('maxY', $maxY); + $this->set('matrix', $matrix); + } + + } + +?> diff --git a/questtypes/crossword/CrosswordQuesttypeModel.inc b/questtypes/crossword/CrosswordQuesttypeModel.inc new file mode 100644 index 00000000..78a42821 --- /dev/null +++ b/questtypes/crossword/CrosswordQuesttypeModel.inc @@ -0,0 +1,93 @@ + + * @copyright 2014 Heinrich-Heine-Universität Düsseldorf + * @license http://www.gnu.org/licenses/gpl.html + * @link https://bitbucket.org/coderkun/the-legend-of-z + */ + + namespace hhu\z\questtypes; + + + /** + * Model of the CrosswordQuesttypeAgent for solving a crossword. + * + * @author Oliver Hanraths + */ + class CrosswordQuesttypeModel extends \hhu\z\QuesttypeModel + { + + + + + /** + * Get all words for a crossword-Quest. + * + * @param int $questId ID of Quest + * @return array Words + */ + public function getWordsForQuest($questId) + { + return $this->db->query( + 'SELECT id, question, word, vertical, pos_x, pos_y '. + 'FROM questtypes_crossword_words '. + 'WHERE quest_id = ? ', + 'i', + $questId + ); + } + + + /** + * Save Character’s submitted answer for one crossword-word. + * + * @param int $regexId ID of word + * @param int $characterId ID of Character + * @param string $answer Submitted answer for this word + */ + public function setCharacterSubmission($wordId, $characterId, $answer) + { + $this->db->query( + 'INSERT INTO questtypes_crossword_words_characters '. + '(questtypes_crossword_word_id, character_id, answer) '. + 'VALUES '. + '(?, ?, ?) '. + 'ON DUPLICATE KEY UPDATE '. + 'answer = ?', + 'iiss', + $wordId, $characterId, $answer, + $answer + ); + } + + + /** + * Get answer of one crossword-word submitted by Character. + * + * @param int $regexId ID of lisword + * @param int $characterId ID of Character + * @return int Submitted answer for this word or null + */ + public function getCharacterSubmission($wordId, $characterId) + { + $data = $this->db->query( + 'SELECT answer '. + 'FROM questtypes_crossword_words_characters '. + 'WHERE questtypes_crossword_word_id = ? AND character_id = ? ', + 'ii', + $wordId, $characterId + ); + if(!empty($data)) { + return $data[0]['answer']; + } + + + return null; + } + + } + +?> diff --git a/questtypes/crossword/html/quest.tpl b/questtypes/crossword/html/quest.tpl new file mode 100644 index 00000000..3965b69c --- /dev/null +++ b/questtypes/crossword/html/quest.tpl @@ -0,0 +1,26 @@ +
+ + + + + + + + + + +
+ + + +
+ +
    + +
  • + +
+ +

+ +
diff --git a/questtypes/crossword/html/submission.tpl b/questtypes/crossword/html/submission.tpl new file mode 100644 index 00000000..60f239c3 --- /dev/null +++ b/questtypes/crossword/html/submission.tpl @@ -0,0 +1,23 @@ +
+ + + + + + + + + + +
+ + + +
+ +
    + +
  • + +
+