hide map for Character groups Quest Stations when there are no stations

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oliver 2016-04-09 13:44:37 +02:00
commit df14dfafc3
4371 changed files with 1220224 additions and 0 deletions

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\controllers\components;
/**
* Component to handle achievements.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class AchievementComponent extends \nre\core\Component
{
/**
* Required models
*
* @var array
*/
public $models = array('achievements', 'characterroles');
/**
* Construct a new Achievements-component.
*/
public function __construct()
{
parent::__construct();
}
/**
* Check for newly achieved Achievements.
*
* @param int $seminaryId ID of Seminary to check Achievements for
* @param int $characterId ID of Character to check Achievements for
* @param array $checkConditions Conditions to check
* @return array List of newly achieved achievements
*/
public function checkAchievements($seminaryId, $characterId, $checkConditions=null)
{
// Set conditions to check
if(!is_null($checkConditions) && !is_array($checkConditions)) {
$checkConditions = array($checkConditions);
}
// Get unachieved Achievments
$achievements = $this->Achievements->getUnachhievedAchievementsForCharacter($seminaryId, $characterId);
// Merge “only-once” Achievements
if(in_array('user', $this->Characterroles->getCharacterrolesForCharacterById($characterId))) {
$achievements = array_merge($achievements, $this->Achievements->getUnachievedOnlyOnceAchievementsForSeminary($seminaryId));
}
// Check conditions
$achievedAchievements = array();
foreach($achievements as &$achievement)
{
// Check condition to test
if(!is_null($checkConditions) && !in_array($achievement['condition'], $checkConditions)) {
continue;
}
// Check deadline
if(!is_null($achievement['deadline']) && $achievement['deadline'] < date('Y-m-d H:i:s')) {
continue;
}
// Get conditions
$conditions = array();
$progress = 0;
switch($achievement['condition'])
{
// Date conditions
case 'date':
$conditionsDate = $this->Achievements->getAchievementConditionsDate($achievement['id']);
foreach($conditionsDate as &$condition)
{
$conditions[] = array(
'func' => 'checkAchievementConditionDate',
'params' => array(
$condition['select']
)
);
}
break;
// Character conditions
case 'character':
$conditionsCharacter = $this->Achievements->getAchievementConditionsCharacter($achievement['id']);
foreach($conditionsCharacter as &$condition)
{
$conditions[] = array(
'func' => 'checkAchievementConditionCharacter',
'params' => array(
$condition['field'],
$condition['value'],
$characterId
)
);
}
break;
// Quest conditions
case 'quest':
$conditionsQuest = $this->Achievements->getAchievementConditionsQuest($achievement['id']);
foreach($conditionsQuest as &$condition)
{
$conditions[] = array(
'func' => 'checkAchievementConditionQuest',
'params' => array(
$condition['field'],
$condition['count'],
$condition['value'],
$condition['status'],
$condition['groupby'],
$condition['quest_id'],
$characterId
)
);
}
break;
// Achievement conditions
case 'achievement':
$conditionsAchievement = $this->Achievements->getAchievementConditionsAchievement($achievement['id']);
foreach($conditionsAchievement as &$condition)
{
$conditions[] = array(
'func' => 'checkAchievementConditionAchievement',
'params' => array(
$condition['field'],
$condition['count'],
$condition['value'],
$condition['groupby'],
$condition['meta_achievement_id'],
$characterId
)
);
}
break;
}
// Do not achieve Achievements without conditions
if(empty($conditions)) {
continue;
}
// Check conditions
$achieved = ($achievement['all_conditions'] == 1);
foreach($conditions as &$condition)
{
// Calculate result of condition
$result = call_user_func_array(
array(
$this->Achievements,
$condition['func']
),
$condition['params']
);
// The overall result and abort if possible
if($achievement['all_conditions'])
{
if(!$result) {
$achieved = false;
break;
}
}
else
{
if($result) {
$achieved = true;
break;
}
}
}
// Achievement achieved
if($achieved)
{
// Set status
$this->Achievements->setAchievementAchieved($achievement['id'], $characterId);
// Add to list
$achievedAchievements[] = $achievement;
}
}
// Return newly achieved Achievements
return $achievedAchievements;
}
}
?>