hide map for Character groups Quest Stations when there are no stations

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oliver 2016-04-09 13:44:37 +02:00
commit df14dfafc3
4371 changed files with 1220224 additions and 0 deletions

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the CrosswordQuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Iterate words
foreach($words as &$word)
{
// Assemble answer for word
$answer = '';
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
foreach(range($startY, $endY) as $y)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
foreach(range($startX, $endX) as $x)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
// Save answer
$this->Crossword->setCharacterSubmission($word['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Iterate words
foreach($words as &$word)
{
// Assemble answer for word
$answer = '';
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
foreach(range($startY, $endY) as $y)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
foreach(range($startX, $endX) as $x)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
// Check answer
if(mb_strtolower($word['word'], 'UTF-8') != mb_strtolower($answer, 'UTF-8')) {
return false;
}
}
// All answer right
return true;
}
/**
* Action: quest.
*
* Display a text with lists with predefined values.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param \Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Create 2D-matrix
$matrix = array();
$maxX = 0;
$maxY = 0;
foreach($words as $index => &$word)
{
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved') {
$word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']);
}
// Insert word
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
$matrix = array_pad($matrix, $x+1, array());
$matrix[$x] = array_pad($matrix[$x], $endY+1, null);
$maxX = max($maxX, $x);
$maxY = max($maxY, $endY);
foreach(range($startY, $endY) as $y)
{
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null
);
if($y == $startY) {
$matrix[$x][$y]['indices'][] = $index;
}
if(array_key_exists('answer', $word))
{
$answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8');
if($answer != ' ') {
$matrix[$x][$y]['answer'] = $answer;
}
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
$matrix = array_pad($matrix, $endX+1, array());
$maxX = max($maxX, $endX);
$maxY = max($maxY, $y);
foreach(range($startX, $endX) as $x)
{
$matrix[$x] = array_pad($matrix[$x], $y+1, null);
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null
);
if($x == $startX) {
$matrix[$x][$y]['indices'][] = $index;
}
if(array_key_exists('answer', $word))
{
$answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8');
if($answer != ' ') {
$matrix[$x][$y]['answer'] = $answer;
}
}
}
}
}
// Pass data to view
$this->set('words', $words);
$this->set('maxX', $maxX);
$this->set('maxY', $maxY);
$this->set('matrix', $matrix);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Create 2D-matrix
$matrix = array();
$maxX = 0;
$maxY = 0;
foreach($words as $index => &$word)
{
// Character answer
$word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']);
// Insert word
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
$matrix = array_pad($matrix, $x+1, array());
$matrix[$x] = array_pad($matrix[$x], $endY+1, null);
$maxX = max($maxX, $x);
$maxY = max($maxY, $endY);
foreach(range($startY, $endY) as $y)
{
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null,
'right' => false
);
if($y == $startY) {
$matrix[$x][$y]['indices'][] = $index;
}
if(!is_null($word['answer']))
{
$answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8');
if($answer != ' ')
{
$matrix[$x][$y]['answer'] = $answer;
$matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8'));
}
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
$matrix = array_pad($matrix, $endX+1, array());
$maxX = max($maxX, $endX);
$maxY = max($maxY, $y);
foreach(range($startX, $endX) as $x)
{
$matrix[$x] = array_pad($matrix[$x], $y+1, null);
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null,
'right' => false
);
if($x == $startX) {
$matrix[$x][$y]['indices'][] = $index;
}
if(!is_null($word['answer']))
{
$answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8');
if($answer != ' ')
{
$matrix[$x][$y]['answer'] = $answer;
$matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8'));
}
}
}
}
}
// Pass data to view
$this->set('words', $words);
$this->set('maxX', $maxX);
$this->set('maxY', $maxY);
$this->set('matrix', $matrix);
}
/**
* TODO Action: edittask.
*
* Edit the task of a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
*/
public function edittask($seminary, $questgroup, $quest)
{
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the CrosswordQuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Copy a Quest
*
* @param int $userId ID of creating user
* @param int $sourceQuestId ID of Quest to copy from
* @param int $targetQuestId ID of Quest to copy to
* @param int $seminaryMediaIds Mapping of SeminaryMedia-IDs from source Seminary to targetSeminary
*/
public function copyQuest($userId, $sourceQuestId, $targetQuestId, $seminaryMediaIds)
{
// Copy words
$this->db->query(
'INSERT INTO questtypes_crossword_words '.
'(quest_id, question, word, vertical, pos_x, pos_y) '.
'SELECT ?, question, word, vertical, pos_x, pos_y '.
'FROM questtypes_crossword_words '.
'WHERE quest_id = ?',
'ii',
$targetQuestId,
$sourceQuestId
);
}
/**
* Delete a Quest.
*
* @param int $questId ID of Quest to delete
*/
public function deleteQuest($questId)
{
$this->db->query('DELETE FROM questtypes_crossword_words WHERE quest_id = ?', 'i', $questId);
}
/**
* Get all words for a crossword-Quest.
*
* @param int $questId ID of Quest
* @return array Words
*/
public function getWordsForQuest($questId)
{
return $this->db->query(
'SELECT id, question, word, vertical, pos_x, pos_y '.
'FROM questtypes_crossword_words '.
'WHERE quest_id = ? ',
'i',
$questId
);
}
/**
* Save Characters submitted answer for one crossword-word.
*
* @param int $regexId ID of word
* @param int $characterId ID of Character
* @param string $answer Submitted answer for this word
*/
public function setCharacterSubmission($wordId, $characterId, $answer)
{
$this->db->query(
'INSERT INTO questtypes_crossword_words_characters '.
'(questtypes_crossword_word_id, character_id, answer) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'answer = ?',
'iiss',
$wordId, $characterId, $answer,
$answer
);
}
/**
* Get answer of one crossword-word submitted by Character.
*
* @param int $regexId ID of lisword
* @param int $characterId ID of Character
* @return int Submitted answer for this word or null
*/
public function getCharacterSubmission($wordId, $characterId)
{
$data = $this->db->query(
'SELECT answer '.
'FROM questtypes_crossword_words_characters '.
'WHERE questtypes_crossword_word_id = ? AND character_id = ? ',
'ii',
$wordId, $characterId
);
if(!empty($data)) {
return $data[0]['answer'];
}
return null;
}
}
?>

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<p>TODO</p>

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<form method="post" class="crossword">
<table id="matrix">
<tbody>
<?php foreach(range(0, $maxY) as $y) : ?>
<tr>
<?php foreach(range(0, $maxX) as $x) : ?>
<td>
<?php if(array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) : ?>
<?php if(count($matrix[$x][$y]['indices']) > 0) : ?><span class="index"><?=implode('/',array_map(function($e) { return $e+1; }, $matrix[$x][$y]['indices']))?></span><?php endif ?>
<input type="text" name="answers[<?=$x?>][<?=$y?>]" maxlength="1" size="1" value="<?=(!is_null($matrix[$x][$y]['answer'])) ? $matrix[$x][$y]['answer'] : ''?>" />
<?php endif ?>
</td>
<?php endforeach ?>
</tr>
<?php endforeach ?>
</tbody>
</table>
<ol>
<?php foreach($words as &$word) : ?>
<li>
<?php if($word['vertical']) : ?>
<?=_('vertical')?>:
<?php else : ?>
<?=_('horizontal')?>:
<?php endif ?>
<?=\hhu\z\Utils::t($word['question'])?>
</li>
<?php endforeach ?>
</ol>
<input type="submit" name="submit" value="<?=_('solve')?>" />
</form>
<script type="text/javascript">
// Last position
var posX = 0;
var posX = 0;
// Handle key input
$('input:text').keyup(function(event) {
// Determine current position
var row = $(this).closest('tr');
var y = $('#matrix tr').index(row);
var col = $(this).closest('td');
var x = row.children().index(col);
// Determine current direction
var horizontal = (x != posX);
// Set current position
posX = x;
posY = y;
// Next input field
var nextInput = null;
// Hanlde keys
switch(event.keyCode)
{
case 37: // Left
nextInput = getColumnInput(row, x-1);
break;
case 38: // Up
nextInput = getRowInput(x, y-1);
break;
case 39: // Right
nextInput = getColumnInput(row, x+1);
break;
case 40: // Down
nextInput = getRowInput(x, y+1);
break;
default:
// Only handy character input
if(event.key.length != 1) {
break;
}
// Set new character
$(this).val(event.key);
// Go to next input field
if(horizontal) {
nextInput = getColumnInput(row, x+1);
}
else {
nextInput = getRowInput(x, y+1);
}
event.preventDefault();
break;
}
// Select input field
if(nextInput != null) {
nextInput.focus();
}
});
/**
* Get the input field of the column x of the given row.
*/
function getColumnInput(row, x)
{
nextCol = $('td', row)[x];
if(nextCol != null) {
return $('input:text', nextCol)[0];
}
else {
// TODO get next number
}
return null;
}
/**
* Get the input field of the column y of row x.
*/
function getRowInput(x, y)
{
nextRow = $('#matrix tr')[y];
if(nextRow != null)
{
nextCol = $('td', nextRow)[x];
if(nextCol != null) {
return $('input:text', nextCol)[0];
}
}
else {
// TODO get nextnumber
}
return null;
}
</script>

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<form method="post" class="crossword">
<table>
<tbody>
<?php foreach(range(0, $maxY) as $y) : ?>
<tr>
<?php foreach(range(0, $maxX) as $x) : ?>
<td>
<?php if(array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) : ?>
<?php if(count($matrix[$x][$y]['indices']) > 0) : ?><span class="index"><?=implode('/',array_map(function($e) { return $e+1; }, $matrix[$x][$y]['indices']))?></span><?php endif ?>
<input type="text" name="answers[<?=$x?>][<?=$y?>]" maxlength="1" size="1" disabled="disabled" style="background-color:<?=($matrix[$x][$y]['right']) ? 'green' : 'red'?>" value="<?=(!is_null($matrix[$x][$y]['answer'])) ? $matrix[$x][$y]['answer'] : ''?>" />
<?php endif ?>
</td>
<?php endforeach ?>
</tr>
<?php endforeach ?>
</tbody>
</table>
<ol>
<?php foreach($words as &$word) : ?>
<li>
<?php if($word['vertical']) : ?>
<?=_('vertical')?>:
<?php else : ?>
<?=_('horizontal')?>:
<?php endif ?>
<?=$word['question']?>
</li>
<?php endforeach ?>
</ol>
</form>
<script type="text/javascript">
$('input:text').bind("keyup", function(e) {
var n = $("input:text").length;
if(e.which == 8 || e.which == 46) {
var nextIndex = $('input:text').index(this) - 1;
var del = 1;
}
else {
var nextIndex = $('input:text').index(this) + 1;
}
if(nextIndex < n) {
$('input:text')[nextIndex].focus();
if(del == 1) {
$('input:text')[nextIndex].value = '';
}
}
});
</script>