only check last Quest(s) of a Questgroup for determining if Character has solved this Questgroup

This commit is contained in:
coderkun 2014-05-15 12:15:25 +02:00
commit eea8797bb1
2 changed files with 35 additions and 31 deletions

View file

@ -318,8 +318,7 @@
/** /**
* Determine if the given Character has solved the Quests form * Determine if the given Character has solved a Questgroup.
* this Questgroup.
* *
* @param int $questgroupId ID of Questgroup to check * @param int $questgroupId ID of Questgroup to check
* @param int $characterId ID of Character to check * @param int $characterId ID of Character to check
@ -330,39 +329,20 @@
// Get data of Questgroup // Get data of Questgroup
$questgroup = $this->getQuestgroupById($questgroupId); $questgroup = $this->getQuestgroupById($questgroupId);
// Chack all Quests // Check last Quest(s)
$currentQuest = $this->Quests->getFirstQuestOfQuestgroup($questgroup['id']); $solvedLastQuest = false;
if(!is_null($currentQuest)) $lastQuests = $this->Quests->getLastQuestsOfQuestgroup($questgroup['id']);
foreach($lastQuests as &$lastQuest)
{ {
if(!$this->Quests->hasCharacterSolvedQuest($currentQuest['id'], $characterId)) { if($this->Quests->hasCharacterSolvedQuest($lastQuest['id'], $characterId))
return false;
}
// Get next Quests
$nextQuests = !is_null($currentQuest) ? $this->Quests->getNextQuests($currentQuest['id']) : null;
while(!is_null($currentQuest) && !empty($nextQuests))
{ {
// Get choosed Quest $solvedLastQuest = true;
$currentQuest = null; break;
foreach($nextQuests as &$nextQuest) {
if($this->Quests->hasCharacterEnteredQuest($nextQuest['id'], $characterId)) {
$currentQuest = $nextQuest;
}
}
// Check Quest
if(is_null($currentQuest)) {
return false;
}
// Check status
if(!$this->Quests->hasCharacterSolvedQuest($currentQuest['id'], $characterId)) {
return false;
}
$nextQuests = !is_null($currentQuest) ? $this->Quests->getNextQuests($currentQuest['id']) : null;
} }
} }
if(!$solvedLastQuest) {
return false;
}
// Check all child Questgroups // Check all child Questgroups
$questgroup['hierarchy'] = $this->Questgroupshierarchy->getHierarchyForQuestgroup($questgroup['id']); $questgroup['hierarchy'] = $this->Questgroupshierarchy->getHierarchyForQuestgroup($questgroup['id']);

View file

@ -137,6 +137,29 @@
} }
/**
* Get all Quests a Qusetgroup that do not have a following
* Quest.
*
* @param int $questId ID of Questgroup
* @return array List of last Quests
*/
public function getLastQuestsOfQuestgroup($questgroupId)
{
return $this->db->query(
'SELECT id, questtype_id, title, url, xps, task '.
'FROM quests '.
'WHERE questgroup_id = ? AND NOT EXISTS ('.
'SELECT quest_id '.
'FROM quests_previousquests '.
'WHERE quests_previousquests.previous_quest_id = quests.id'.
')',
'i',
$questgroupId
);
}
/** /**
* Get Quests that follow-up a Quest. * Get Quests that follow-up a Quest.
* *
@ -243,6 +266,7 @@
$characterId, $characterId,
self::QUEST_STATUS_ENTERED, self::QUEST_STATUS_SOLVED, self::QUEST_STATUS_UNSOLVED self::QUEST_STATUS_ENTERED, self::QUEST_STATUS_SOLVED, self::QUEST_STATUS_UNSOLVED
); );
//debug_print_backtrace();
return (!empty($count) && intval($count[0]['c']) > 0); return (!empty($count) && intval($count[0]['c']) > 0);