questlab/controllers/SeminarybarController.inc
2015-05-12 09:49:53 +02:00

89 lines
2.8 KiB
PHP

<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\controllers;
/**
* Controller of the Agent to display a sidebar with Seminary related
* information.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class SeminarybarController extends \hhu\z\Controller
{
/**
* Required models
*
* @var array
*/
public $models = array('characters', 'quests', 'questgroups', 'achievements', 'charactergroups', 'avatars', 'media', 'xplevels');
/**
* Action: index.
*/
public function index()
{
// Do not render at first
$this->set('render', false);
// Get Seminary
$seminary = SeminaryController::$seminary;
if(is_null($seminary)) {
return;
}
// Get Character
$character = SeminaryController::$character;
if(is_null($character)) {
return;
}
$character['rank'] = $this->Characters->getXPRank($seminary['id'], $character['xps']);
// Get “last” Quest
$lastQuest = $this->Quests->getLastQuestForCharacter($character['id']);
if(!is_null($lastQuest)) {
$lastQuest['questgroup'] = $this->Questgroups->getQuestgroupById($lastQuest['questgroup_id']);
}
// Get last achieved Achievement
$achievements = $this->Achievements->getAchievedAchievementsForCharacter($character['id'], false);
$lastAchievement = array_shift($achievements);
// Get Character group members
$characterGroups = array();
foreach($this->Charactergroups->getGroupsForCharacter($character['id']) as $group)
{
$groupsgroup = $this->Charactergroups->getGroupsgroupById($group['charactergroupsgroup_id']);
if($groupsgroup['preferred'])
{
$group['members'] = $this->Characters->getCharactersForGroup($group['id']);
$characterGroups[] = $group;
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('lastQuest', $lastQuest);
$this->set('lastAchievement', $lastAchievement);
$this->set('characterGroups', $characterGroups);
// Render now
$this->set('render', true);
}
}
?>