questlab/controllers/AchievementsController.inc
2014-04-29 14:18:04 +02:00

172 lines
4.9 KiB
PHP

<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\controllers;
/**
* Controller of the Agent to list Achievements.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class AchievementsController extends \hhu\z\controllers\SeminaryController
{
/**
* Required models
*
* @var array
*/
public $models = array('achievements', 'seminaries', 'media', 'characters');
/**
* User permissions
*
* @var array
*/
public $permissions = array(
'index' => array('admin', 'moderator', 'user')
);
/**
* User seminary permissions
*
* @var array
*/
public $seminaryPermissions = array(
'index' => array('admin', 'moderator', 'user')
);
/**
* Action: index.
*
* List Achievements of a Seminary.
*
* @throws IdNotFoundException
* @param string $seminaryUrl URL-Title of Seminary
*/
public function index($seminaryUrl)
{
// Get Seminary
$seminary = $this->Seminaries->getSeminaryByUrl($seminaryUrl);
// Get Character
$character = SeminaryController::$character;
// Get seldom Achievements
$seldomAchievements = $this->Achievements->getSeldomAchievements($seminary['id'], \nre\configs\AppConfig::$misc['achievements_range'], false);
foreach($seldomAchievements as &$achievement) {
$achievement['achieved'] = $this->Achievements->hasCharacterAchievedAchievement($achievement['id'], $character['id']);
}
// Get Characters with the most Achievements
$successfulCharacters = $this->Characters->getCharactersWithMostAchievements($seminary['id'], \nre\configs\AppConfig::$misc['achievements_range'], false);
// Get achieved Achievements
$achievedAchievements = $this->Achievements->getAchievedAchievementsForCharacter($character['id'], false);
// Get unachieved Achievements
$unachievedAchievements = $this->Achievements->getUnachhievedAchievementsForCharacter($seminary['id'], $character['id'], true, false);
foreach($unachievedAchievements as &$achievement)
{
// Get Character progress
if($achievement['progress'])
{
$conditions = array();
switch($achievement['condition'])
{
// Character conditions
case 'character':
$conditionsCharacter = $this->Achievements->getAchievementConditionsCharacter($achievement['id']);
foreach($conditionsCharacter as &$condition)
{
$conditions[] = array(
'func' => 'getAchievementConditionCharacterProgress',
'params' => array(
$condition['field'],
$condition['value'],
$character['id']
)
);
}
break;
// Quest conditions
case 'quest':
$conditionsQuest = $this->Achievements->getAchievementConditionsQuest($achievement['id']);
foreach($conditionsQuest as &$condition)
{
$conditions[] = array(
'func' => 'getAchievementConditionQuestProgress',
'params' => array(
$condition['field'],
$condition['count'],
$condition['value'],
$condition['status'],
$condition['groupby'],
$condition['quest_id'],
$character['id']
)
);
}
break;
// Achievement conditions
case 'achievement':
$conditionsAchievement = $this->Achievements->getAchievementConditionsAchievement($achievement['id']);
foreach($conditionsAchievement as &$condition)
{
$conditions[] = array(
'func' => 'getAchievementConditionAchievementProgress',
'params' => array(
$condition['field'],
$condition['count'],
$condition['value'],
$condition['groupby'],
$condition['meta_achievement_id'],
$character['id']
)
);
}
break;
}
$characterProgresses = array();
foreach($conditions as &$condition)
{
// Calculate progress of condition
$characterProgresses[] = call_user_func_array(
array(
$this->Achievements,
$condition['func']
),
$condition['params']
);
}
$achievement['characterProgress'] = array_sum($characterProgresses) / count($characterProgresses);
}
}
// Get ranking
$character['rank'] = $this->Achievements->getCountRank($seminary['id'], count($achievedAchievements));
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('seldomAchievements', $seldomAchievements);
$this->set('successfulCharacters', $successfulCharacters);
$this->set('achievedAchievements', $achievedAchievements);
$this->set('unachievedAchievements', $unachievedAchievements);
}
}
?>