check for Quest related Achievements only on Quest pages (Issue #278)

This commit is contained in:
coderkun 2014-05-15 12:05:36 +02:00
commit 1670661434
35 changed files with 597997 additions and 0 deletions

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the BossfightQuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Prepare session
$this->prepareSession($quest['id']);
// Remove previous answers
$this->Bossfight->clearCharacterSubmissions($quest['id'], $character['id']);
// Save answers
foreach($_SESSION['quests'][$quest['id']]['stages'] as &$stage) {
$this->Bossfight->setCharacterSubmission($stage['id'], $character['id']);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
return true;
}
/**
* Action: quest.
*
* Display a stage with a text and the answers for the following
* stages.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Boss-Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
// Prepare session
$this->prepareSession($quest['id']);
// Get Stage
if($this->request->getRequestMethod() == 'POST' && !is_null($this->request->getPostParam('submit_stages')))
{
$stages = $this->request->getPostParam('submit_stages');
$stageId = array_keys($stages)[0];
$stage = $this->Bossfight->getStageById($stageId);
}
else
{
$_SESSION['quests'][$quest['id']]['stages'] = array();
$stage = $this->Bossfight->getFirstStage($quest['id']);
}
// Store Stage in session
if(count($_SESSION['quests'][$quest['id']]['stages']) == 0 || $_SESSION['quests'][$quest['id']]['stages'][count($_SESSION['quests'][$quest['id']]['stages'])-1]['id'] != $stage['id']) {
$_SESSION['quests'][$quest['id']]['stages'][] = $stage;
}
// Calculate lives
$lives = array(
'character' => $fight['lives_character'],
'boss' => $fight['lives_boss']
);
foreach($_SESSION['quests'][$quest['id']]['stages'] as &$stage)
{
$lives['character'] += $stage['livedrain_character'];
$lives['boss'] += $stage['livedrain_boss'];
}
// Get Child-Stages
$childStages = $this->Bossfight->getChildStages($stage['id']);
// Get answer of Character
if($this->request->getGetParam('show-answer') == 'true') {
foreach($childStages as &$childStage) {
$childStage['answer'] = $this->Bossfight->getCharacterSubmission($childStage['id'], $character['id']);
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stage', $stage);
$this->set('lives', $lives);
$this->set('childStages', $childStages);
}
/**
* Action: submission.
*
* Display all stages with the answers the character has
* choosen.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Boss-Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
// Get stages
$stages = array();
$stage = $this->Bossfight->getFirstStage($quest['id']);
while(!is_null($stage))
{
$stages[] = $stage;
$childStages = $this->Bossfight->getChildStages($stage['id']);
$stage = null;
foreach($childStages as &$childStage)
{
if($this->Bossfight->getCharacterSubmission($childStage['id'], $character['id']))
{
$stage = $childStage;
break;
}
}
}
// Calculate lives
$stages[0]['lives'] = array(
'character' => $fight['lives_character'],
'boss' => $fight['lives_boss']
);
for($i=1; $i<count($stages); $i++)
{
$stages[$i]['lives'] = array(
'character' => $stages[$i-1]['lives']['character'] + $stages[$i]['livedrain_character'],
'boss' => $stages[$i-1]['lives']['boss'] + $stages[$i]['livedrain_boss'],
);
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stages', $stages);
}
/**
* Prepare the session to store stage information in
*
* @param int $questId ID of Quest
*/
private function prepareSession($questId)
{
if(!array_key_exists('quests', $_SESSION)) {
$_SESSION['quests'] = array();
}
if(!array_key_exists($questId, $_SESSION['quests'])) {
$_SESSION['quests'][$questId] = array();
}
if(!array_key_exists('stages', $_SESSION['quests'][$questId])) {
$_SESSION['quests'][$questId]['stages'] = array();
}
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the BossfightQuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Get a Boss-Fight.
*
* @throws IdNotFoundException
* @param int $questId ID of Quest
* @return array Boss-Fight data
*/
public function getBossFight($questId)
{
$data = $this->db->query(
'SELECT bossname, boss_seminarymedia_id, lives_character, lives_boss '.
'FROM questtypes_bossfight '.
'WHERE quest_id = ?',
'i',
$questId
);
if(empty($data)) {
throw new \nre\exceptions\IdNotFoundException($questId);
}
return $data[0];
}
/**
* Get the first Stage to begin the Boss-Fight with.
*
* @param int $questId ID of Quest
* @return array Data of first Stage
*/
public function getFirstStage($questId)
{
$data = $this->db->query(
'SELECT id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE questtypes_bossfight_quest_id = ? AND parent_stage_id IS NULL',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get a Stage by its ID.
*
* @param int $stageId ID of Stage
* @return array Stage data or null
*/
public function getStageById($stageId)
{
$data = $this->db->query(
'SELECT id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'i',
$stageId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get the follow-up Stages for a Stage.
*
* @param int $parentStageId ID of Stage to get follow-up Stages for
* @return array List of follow-up Stages
*/
public function getChildStages($parentStageId)
{
return $this->db->query(
'SELECT id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE parent_stage_id = ?',
'i',
$parentStageId
);
}
/**
* Reset all Character submissions of a Boss-Fight.
*
* @param int $questId ID of Quest
* @param int $characterId ID of Character
*/
public function clearCharacterSubmissions($questId, $characterId)
{
$this->db->query(
'DELETE FROM questtypes_bossfight_stages_characters '.
'WHERE questtypes_bossfight_stage_id IN ('.
'SELECT id '.
'FROM questtypes_bossfight_stages '.
'WHERE questtypes_bossfight_quest_id = ?'.
') AND character_id = ?',
'ii',
$questId,
$characterId
);
}
/**
* Save Character’s submitted answer for one Boss-Fight-Stage.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
*/
public function setCharacterSubmission($stageId, $characterId)
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages_characters '.
'(questtypes_bossfight_stage_id, character_id) '.
'VALUES '.
'(?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_bossfight_stage_id = ?',
'iii',
$stageId, $characterId, $stageId
);
}
/**
* Get answer of one Boss-Fight-Stage submitted by Character.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @return boolean Stage taken
*/
public function getCharacterSubmission($stageId, $characterId)
{
$data = $this->db->query(
'SELECT questtypes_bossfight_stage_id '.
'FROM questtypes_bossfight_stages_characters '.
'WHERE questtypes_bossfight_stage_id = ? AND character_id = ? ',
'ii',
$stageId, $characterId
);
return (!empty($data));
}
}
?>

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<div class="cf">
<section class="opponent">
<p class="fwb"><?=$character['name']?></p>
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
<p>
<?php if($lives['character'] > 0) : ?>
<?php foreach(range(1,$lives['character']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<?=_('lost')?>
<?php endif ?>
</p>
</section>
<section class="opponent">
<p class="fwb"><?=$fight['bossname']?></p>
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
<p>
<?php if($lives['boss'] > 0) : ?>
<?php foreach(range(1,$lives['boss']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<b><?=_('lost')?></b>
<?php endif ?>
</p>
</section>
</div>
<p><?=\hhu\z\Utils::t($stage['text'])?></p>
<form method="post" action="<?=$linker->link(null,0,false,null,true,'task')?>">
<input type="hidden" name="stage" value="<?=$stage['id']?>" />
<ul class="bossfight cf">
<?php foreach($childStages as &$childStage) : ?>
<li class="option">
<p><i>
<?php if(array_key_exists('answer', $childStage) && $childStage['answer']) : ?>→<?php endif ?>
<?=\hhu\z\Utils::t($childStage['question'])?>
</i></p>
<p><input type="submit" name="submit_stages[<?=$childStage['id']?>]" value="<?=_('Choose')?>" /></p>
</li>
<?php endforeach?>
<?php if($lives['character'] == 0 || $lives['boss'] == 0) : ?>
<li>
<input type="hidden" name="answers" value="" />
<input type="submit" name="submit" value="<?=_('solve')?>" />
</li>
<?php endif ?>
</ul>
</form>

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<div class="cf">
<section class="opponent">
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
</section>
<section class="opponent">
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
</section>
</div>
<?php foreach($stages as &$stage) : ?>
<p><?=$stage['question']?></p>
<div class="cf">
<section class="opponent">
<p class="fwb"><?=$character['name']?></p>
<p>
<?php if($stage['lives']['character'] > 0) : ?>
<?php foreach(range(1,$stage['lives']['character']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<?=_('lost')?>
<?php endif ?>
</p>
</section>
<section class="opponent">
<p class="fwb"><?=$fight['bossname']?></p>
<p>
<?php if($stage['lives']['boss'] > 0) : ?>
<?php foreach(range(1,$stage['lives']['boss']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<b><?=_('lost')?></b>
<?php endif ?>
</p>
</section>
</div>
<?php endforeach ?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for choosing between predefined input values.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class ChoiceinputQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the ChoiceinputQuesttypeAgent for choosing between
* predefined input values.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class ChoiceinputQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
// Save answers
foreach($choiceLists as &$list)
{
$pos = intval($list['number']) - 1;
$answer = (array_key_exists($pos, $answers)) ? $answers[$pos] : null;
$this->Choiceinput->setCharacterSubmission($list['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
// Match lists with user answers
foreach($choiceLists as $i => &$list)
{
if(!array_key_exists($i, $answers)) {
return false;
}
if($list['questtypes_choiceinput_choice_id'] != $answers[$i]) {
return false;
}
}
// All answer right
return true;
}
/**
* Action: quest.
*
* Display a text with lists with predefined values.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Task
$task = $this->Choiceinput->getChoiceinputQuest($quest['id']);
// Process text
$textParts = preg_split('/(\$\$)/', ' '.$task['text'].' ');
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
foreach($choiceLists as &$list) {
$list['values'] = $this->Choiceinput->getChoiceinputChoices($list['id']);
}
// Get Character answers
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved')
{
foreach($choiceLists as &$list) {
$list['answer'] = $this->Choiceinput->getCharacterSubmission($list['id'], $character['id']);
}
}
// Pass data to view
$this->set('texts', $textParts);
$this->set('choiceLists', $choiceLists);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Task
$task = $this->Choiceinput->getChoiceinputQuest($quest['id']);
// Process text
$textParts = preg_split('/(\$\$)/', ' '.$task['text'].' ');
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
foreach($choiceLists as &$list)
{
$list['values'] = $this->Choiceinput->getChoiceinputChoices($list['id']);
$list['answer'] = $this->Choiceinput->getCharacterSubmission($list['id'], $character['id']);
$list['right'] = ($list['questtypes_choiceinput_choice_id'] == $list['answer']);
}
// Pass data to view
$this->set('texts', $textParts);
$this->set('choiceLists', $choiceLists);
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the ChoiceinputQuesttypeAgent for choosing between
* predefined input values.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class ChoiceinputQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Get choiceinput-text for a Quest.
*
* @param int $questId ID of Quest
* @return array Choiceinput-text
*/
public function getChoiceinputQuest($questId)
{
$data = $this->db->query(
'SELECT text '.
'FROM questtypes_choiceinput '.
'WHERE quest_id = ?',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get all lists of input values for a choiceinput-text.
*
* @param int $questId ID of Quest
* @return array List
*/
public function getChoiceinputLists($questId)
{
return $this->db->query(
'SELECT id, number, questtypes_choiceinput_choice_id '.
'FROM questtypes_choiceinput_lists '.
'WHERE questtypes_choiceinput_quest_id = ? '.
'ORDER BY number ASC',
'i',
$questId
);
}
/**
* Get the list of values for a choiceinput-list.
*
* @param int $listId ID of list
* @return array Input values
*/
public function getChoiceinputChoices($listId)
{
return $this->db->query(
'SELECT id, pos, text '.
'FROM questtypes_choiceinput_choices '.
'WHERE questtypes_choiceinput_list_id = ? '.
'ORDER BY pos ASC',
'i',
$listId
);
}
/**
* Save Character’s submitted answer for one choiceinput-list.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @param string $answer Submitted answer for this list
*/
public function setCharacterSubmission($listId, $characterId, $answer)
{
if(is_null($answer))
{
$this->db->query(
'INSERT INTO questtypes_choiceinput_lists_characters '.
'(questtypes_choiceinput_list_id, character_id, questtypes_choiceinput_choice_id) '.
'VALUES '.
'(?, ?, NULL) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_choiceinput_choice_id = NULL',
'ii',
$listId, $characterId
);
}
else
{
$this->db->query(
'INSERT INTO questtypes_choiceinput_lists_characters '.
'(questtypes_choiceinput_list_id, character_id, questtypes_choiceinput_choice_id) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_choiceinput_choice_id = ?',
'iiii',
$listId, $characterId, $answer, $answer
);
}
}
/**
* Get answer of one choiceinput-list submitted by Character.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @return int Submitted answer for this list or null
*/
public function getCharacterSubmission($listId, $characterId)
{
$data = $this->db->query(
'SELECT questtypes_choiceinput_choice_id '.
'FROM questtypes_choiceinput_lists_characters '.
'WHERE questtypes_choiceinput_list_id = ? AND character_id = ? ',
'ii',
$listId, $characterId
);
if(!empty($data)) {
return $data[0]['questtypes_choiceinput_choice_id'];
}
return null;
}
}
?>

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<form method="post">
<?php foreach($texts as $i => &$text) : ?>
<?php if($i > 0) : ?>
<select name="answers[<?=$i-1?>]">
<?php foreach($choiceLists[$i-1]['values'] as &$choice) : ?>
<option value="<?=$choice['id']?>" <?php if(array_key_exists('answer', $choiceLists[$i-1]) && $choiceLists[$i-1]['answer'] == $choice['id']) : ?>selected="selected"<?php endif ?>><?=$choice['text']?></option>
<?php endforeach ?>
</select>
<?php endif ?>
<?=$t->t($text)?>
<?php endforeach ?>
<br /><br />
<input type="submit" name="submit" value="<?=_('solve')?>" />
</form>

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<form method="post">
<?php foreach($texts as $i => &$text) : ?>
<?php if($i > 0) : ?>
<select name="answers[<?=$i-1?>]" disabled="disabled">
<?php foreach($choiceLists[$i-1]['values'] as &$choice) : ?>
<option value="<?=$choice['id']?>" <?php if(array_key_exists('answer', $choiceLists[$i-1]) && $choiceLists[$i-1]['answer'] == $choice['id']) : ?>selected="selected"<?php endif ?>><?=$choice['text']?></option>
<?php endforeach ?>
</select>
<?php endif ?>
<?=$t->t($text)?>
<?php endforeach ?>
</form>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the CrosswordQuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Iterate words
foreach($words as &$word)
{
// Assemble answer for word
$answer = '';
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
foreach(range($startY, $endY) as $y)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
foreach(range($startX, $endX) as $x)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
// Save answer
$this->Crossword->setCharacterSubmission($word['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Iterate words
foreach($words as &$word)
{
// Assemble answer for word
$answer = '';
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
foreach(range($startY, $endY) as $y)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
foreach(range($startX, $endX) as $x)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
// Check answer
if(mb_strtolower($word['word'], 'UTF-8') != mb_strtolower($answer, 'UTF-8')) {
return false;
}
}
// All answer right
return true;
}
/**
* Action: quest.
*
* Display a text with lists with predefined values.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Create 2D-matrix
$matrix = array();
$maxX = 0;
$maxY = 0;
foreach($words as $index => &$word)
{
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved') {
$word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']);
}
// Insert word
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
$matrix = array_pad($matrix, $x+1, array());
$matrix[$x] = array_pad($matrix[$x], $endY+1, null);
$maxX = max($maxX, $x);
$maxY = max($maxY, $endY);
foreach(range($startY, $endY) as $y)
{
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null
);
if($y == $startY) {
$matrix[$x][$y]['indices'][] = $index;
}
if(array_key_exists('answer', $word))
{
$answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8');
if($answer != ' ') {
$matrix[$x][$y]['answer'] = $answer;
}
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
$matrix = array_pad($matrix, $endX+1, array());
$maxX = max($maxX, $endX);
$maxY = max($maxY, $y);
foreach(range($startX, $endX) as $x)
{
$matrix[$x] = array_pad($matrix[$x], $y+1, null);
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null
);
if($x == $startX) {
$matrix[$x][$y]['indices'][] = $index;
}
if(array_key_exists('answer', $word))
{
$answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8');
if($answer != ' ') {
$matrix[$x][$y]['answer'] = $answer;
}
}
}
}
}
// Pass data to view
$this->set('words', $words);
$this->set('maxX', $maxX);
$this->set('maxY', $maxY);
$this->set('matrix', $matrix);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Create 2D-matrix
$matrix = array();
$maxX = 0;
$maxY = 0;
foreach($words as $index => &$word)
{
// Character answer
$word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']);
// Insert word
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
$matrix = array_pad($matrix, $x+1, array());
$matrix[$x] = array_pad($matrix[$x], $endY+1, null);
$maxX = max($maxX, $x);
$maxY = max($maxY, $endY);
foreach(range($startY, $endY) as $y)
{
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null,
'right' => false
);
if($y == $startY) {
$matrix[$x][$y]['indices'][] = $index;
}
if(!is_null($word['answer']))
{
$answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8');
if($answer != ' ')
{
$matrix[$x][$y]['answer'] = $answer;
$matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8'));
}
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
$matrix = array_pad($matrix, $endX+1, array());
$maxX = max($maxX, $endX);
$maxY = max($maxY, $y);
foreach(range($startX, $endX) as $x)
{
$matrix[$x] = array_pad($matrix[$x], $y+1, null);
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null,
'right' => false
);
if($x == $startX) {
$matrix[$x][$y]['indices'][] = $index;
}
if(!is_null($word['answer']))
{
$answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8');
if($answer != ' ')
{
$matrix[$x][$y]['answer'] = $answer;
$matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8'));
}
}
}
}
}
// Pass data to view
$this->set('words', $words);
$this->set('maxX', $maxX);
$this->set('maxY', $maxY);
$this->set('matrix', $matrix);
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the CrosswordQuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Get all words for a crossword-Quest.
*
* @param int $questId ID of Quest
* @return array Words
*/
public function getWordsForQuest($questId)
{
return $this->db->query(
'SELECT id, question, word, vertical, pos_x, pos_y '.
'FROM questtypes_crossword_words '.
'WHERE quest_id = ? ',
'i',
$questId
);
}
/**
* Save Character’s submitted answer for one crossword-word.
*
* @param int $regexId ID of word
* @param int $characterId ID of Character
* @param string $answer Submitted answer for this word
*/
public function setCharacterSubmission($wordId, $characterId, $answer)
{
$this->db->query(
'INSERT INTO questtypes_crossword_words_characters '.
'(questtypes_crossword_word_id, character_id, answer) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'answer = ?',
'iiss',
$wordId, $characterId, $answer,
$answer
);
}
/**
* Get answer of one crossword-word submitted by Character.
*
* @param int $regexId ID of lisword
* @param int $characterId ID of Character
* @return int Submitted answer for this word or null
*/
public function getCharacterSubmission($wordId, $characterId)
{
$data = $this->db->query(
'SELECT answer '.
'FROM questtypes_crossword_words_characters '.
'WHERE questtypes_crossword_word_id = ? AND character_id = ? ',
'ii',
$wordId, $characterId
);
if(!empty($data)) {
return $data[0]['answer'];
}
return null;
}
}
?>

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<form method="post" class="crossword">
<table>
<tbody>
<?php foreach(range(0, $maxY) as $y) : ?>
<tr>
<?php foreach(range(0, $maxX) as $x) : ?>
<td>
<?php if(array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) : ?>
<?php if(count($matrix[$x][$y]['indices']) > 0) : ?><span class="index"><?=implode('/',array_map(function($e) { return $e+1; }, $matrix[$x][$y]['indices']))?></span><?php endif ?>
<input type="text" name="answers[<?=$x?>][<?=$y?>]" maxlength="1" size="1" value="<?=(!is_null($matrix[$x][$y]['answer'])) ? $matrix[$x][$y]['answer'] : ''?>" />
<?php endif ?>
</td>
<?php endforeach ?>
</tr>
<?php endforeach ?>
</tbody>
</table>
<ol>
<?php foreach($words as &$word) : ?>
<li>
<?php if($word['vertical']) : ?>
<?=_('vertical')?>:
<?php else : ?>
<?=_('horizontal')?>:
<?php endif ?>
<?=\hhu\z\Utils::t($word['question'])?>
</li>
<?php endforeach ?>
</ol>
<input type="submit" name="submit" value="<?=_('solve')?>" />
</form>
<script type="text/javascript">
$('input:text').bind("keyup", function(e) {
var n = $("input:text").length;
if(e.which == 8 || e.which == 46) {
var nextIndex = $('input:text').index(this) - 1;
var del = 1;
}
else {
var nextIndex = $('input:text').index(this) + 1;
}
if(nextIndex < n) {
$('input:text')[nextIndex].focus();
if(del == 1) {
$('input:text')[nextIndex].value = '';
}
}
});
</script>

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<form method="post" class="crossword">
<table>
<tbody>
<?php foreach(range(0, $maxY) as $y) : ?>
<tr>
<?php foreach(range(0, $maxX) as $x) : ?>
<td>
<?php if(array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) : ?>
<?php if(count($matrix[$x][$y]['indices']) > 0) : ?><span class="index"><?=implode('/',array_map(function($e) { return $e+1; }, $matrix[$x][$y]['indices']))?></span><?php endif ?>
<input type="text" name="answers[<?=$x?>][<?=$y?>]" maxlength="1" size="1" disabled="disabled" style="background-color:<?=($matrix[$x][$y]['right']) ? 'green' : 'red'?>" value="<?=(!is_null($matrix[$x][$y]['answer'])) ? $matrix[$x][$y]['answer'] : ''?>" />
<?php endif ?>
</td>
<?php endforeach ?>
</tr>
<?php endforeach ?>
</tbody>
</table>
<ol>
<?php foreach($words as &$word) : ?>
<li>
<?php if($word['vertical']) : ?>
<?=_('vertical')?>:
<?php else : ?>
<?=_('horizontal')?>:
<?php endif ?>
<?=$word['question']?>
</li>
<?php endforeach ?>
</ol>
</form>
<script type="text/javascript">
$('input:text').bind("keyup", function(e) {
var n = $("input:text").length;
if(e.which == 8 || e.which == 46) {
var nextIndex = $('input:text').index(this) - 1;
var del = 1;
}
else {
var nextIndex = $('input:text').index(this) + 1;
}
if(nextIndex < n) {
$('input:text')[nextIndex].focus();
if(del == 1) {
$('input:text')[nextIndex].value = '';
}
}
});
</script>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for Drag&Drop.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class DragndropQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the DragndropQuesttypeAgent for Drag&Drop.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class DragndropQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
// Get Drops
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
// Save user answers
foreach($drops as &$drop)
{
// Determine user answer
$answer = null;
if(array_key_exists($drop['id'], $answers) && !empty($answers[$drop['id']]))
{
$a = intval(substr($answers[$drop['id']], 4));
if($a !== false && $a > 0) {
$answer = $a;
}
}
// Update database record
$this->Dragndrop->setCharacterSubmission($drop['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
// Get Drags
$drags = $this->Dragndrop->getDrags($dndField['quest_id'], true);
// Match drags with user answers
foreach($drags as &$drag)
{
$founds = array_keys($answers, 'drag'.$drag['id']);
if(count($founds) != 1) {
return false;
}
if(!$this->Dragndrop->dragMatchesDrop($drag['id'], $founds[0])) {
return false;
}
}
// Set status
return true;
}
/**
* Action: quest.
*
* Display a text with input fields and evaluate if user input
* matches with stored regular expressions.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
$dndField['media'] = $this->Media->getSeminaryMediaById($dndField['questmedia_id']);
// Get Drags
$drags = array();
$dragsByIndex = $this->Dragndrop->getDrags($dndField['quest_id']);
foreach($dragsByIndex as &$drag) {
$drag['media'] = $this->Media->getSeminaryMediaById($drag['questmedia_id']);
$drags[$drag['id']] = $drag;
}
// Get Drops
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
// Get Character answers
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved')
{
foreach($drops as &$drop)
{
$drop['answer'] = $this->Dragndrop->getCharacterSubmission($drop['id'], $character['id']);
if(!is_null($drop['answer']))
{
$drop['answer'] = $drags[$drop['answer']];
unset($drags[$drop['answer']['id']]);
}
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('field', $dndField);
$this->set('drops', $drops);
$this->set('drags', $drags);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
$dndField['media'] = $this->Media->getSeminaryMediaById($dndField['questmedia_id']);
// Get Drags
$drags = array();
$dragsByIndex = $this->Dragndrop->getDrags($dndField['quest_id']);
foreach($dragsByIndex as &$drag) {
$drag['media'] = $this->Media->getSeminaryMediaById($drag['questmedia_id']);
$drags[$drag['id']] = $drag;
}
// Get Drops
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
// Get Character answers
foreach($drops as &$drop)
{
$drop['answer'] = $this->Dragndrop->getCharacterSubmission($drop['id'], $character['id']);
if(!is_null($drop['answer']))
{
$drop['answer'] = $drags[$drop['answer']];
unset($drags[$drop['answer']['id']]);
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('field', $dndField);
$this->set('drops', $drops);
$this->set('drags', $drags);
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the DragndropQuesttypeAgent for Drag&Drop.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class DragndropQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Get Drag&Drop-field.
*
* @param int $questId ID of Quest
* @return array Drag&Drop-field
*/
public function getDragndrop($questId)
{
$data = $this->db->query(
'SELECT quest_id, questmedia_id, width, height '.
'FROM questtypes_dragndrop '.
'WHERE quest_id = ?',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get Drop-items.
*
* @param int $dragndropId ID of Drag&Drop-field
* @return array Drop-items
*/
public function getDrops($dragndropId)
{
return $this->db->query(
'SELECT id, top, `left`, width, height '. //, questtypes_dragndrop_drag_id '.
'FROM questtypes_dragndrop_drops '.
'WHERE questtypes_dragndrop_id = ?',
'i',
$dragndropId
);
}
/**
* Get Drag-items.
*
* @param int $dragndropId ID of Drag&Drop-field
* @param boolean $onlyUsed Only Drag-items that are used for a Drop-item
* @return array Drag-items
*/
public function getDrags($dragndropId, $onlyUsed=false)
{
return $this->db->query(
'SELECT id, questmedia_id '.
'FROM questtypes_dragndrop_drags '.
'WHERE questtypes_dragndrop_id = ?'.
($onlyUsed
? ' AND EXISTS ('.
'SELECT questtypes_dragndrop_drag_id '.
'FROM questtypes_dragndrop_drops_drags '.
'WHERE questtypes_dragndrop_drag_id = questtypes_dragndrop_drags.id'.
')'
: null
),
'i',
$dragndropId
);
}
/**
* Check if a Drag-item mathes a Drop-item.
*
* @param int $dragId ID of Drag-field
* @param int $dropId ID of Drop-field
* @return boolean Drag-item is valid for Drop-item
*/
public function dragMatchesDrop($dragId, $dropId)
{
$data = $this->db->query(
'SELECT count(*) AS c '.
'FROM questtypes_dragndrop_drops_drags '.
'WHERE questtypes_dragndrop_drop_id = ? AND questtypes_dragndrop_drag_id = ?',
'ii',
$dropId, $dragId
);
if(!empty($data)) {
return ($data[0]['c'] > 0);
}
return false;
}
/**
* Save Character’s submitted answer for one Drop-field.
*
* @param int $dropId ID of Drop-field
* @param int $characterId ID of Character
* @param string $answer Submitted Drag-field-ID for this field
*/
public function setCharacterSubmission($dropId, $characterId, $answer)
{
if(is_null($answer))
{
$this->db->query(
'DELETE FROM questtypes_dragndrop_drops_characters '.
'WHERE questtypes_dragndrop_drop_id = ? AND character_id = ?',
'ii',
$dropId, $characterId
);
}
else
{
$this->db->query(
'INSERT INTO questtypes_dragndrop_drops_characters '.
'(questtypes_dragndrop_drop_id, character_id, questtypes_dragndrop_drag_id) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_dragndrop_drag_id = ?',
'iiii',
$dropId, $characterId, $answer, $answer
);
}
}
/**
* Get Character’s saved answer for one Drop-field.
*
* @param int $dropId ID of Drop-field
* @param int $characterId ID of Character
* @return int ID of Drag-field or null
*/
public function getCharacterSubmission($dropId, $characterId)
{
$data = $this->db->query(
'SELECT questtypes_dragndrop_drag_id '.
'FROM questtypes_dragndrop_drops_characters '.
'WHERE questtypes_dragndrop_drop_id = ? AND character_id = ?',
'ii',
$dropId, $characterId
);
if(!empty($data)) {
return $data[0]['questtypes_dragndrop_drag_id'];
}
return null;
}
}
?>

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<form method="post">
<div id="dropZone" style="width:<?=$field['width']?>px; height:<?=$field['height']?>px; background-image:url('<?=$linker->link(array('media','seminary',$seminary['url'],$field['media']['url']))?>')">
<?php foreach($drops as &$drop) : ?>
<div id="drop<?=$drop['id']?>" ondragenter="onDragEnter(event)" ondragover="onDragOver(event)" ondragleave="onDragLeave(event)" ondrop="onDrop(event)" style="position:absolute; width:<?=$drop['width']?>px; height:<?=$drop['height']?>px; margin:<?=$drop['top']?>px 0 0 <?=$drop['left']?>px;"><?php if(array_key_exists('answer', $drop) && !is_null($drop['answer'])) : ?><img id="drag<?=$drop['answer']['id']?>" draggable="true" ondragstart="onDragStart(event)" ondragend="onDragEnd(event)" src="<?=$linker->link(array('media','seminary',$seminary['url'],$drop['answer']['media']['url']))?>" /><?php endif ?></div>
<input type="hidden" id="dnd_drop<?=$drop['id']?>" name="answers[<?=$drop['id']?>]" value="<?=(array_key_exists('answer', $drop)) ? 'drag'.$drop['answer']['id'] : null ?>" />
<?php endforeach ?>
</div>
<div id="dragZone" ondragenter="onDragEnter(event)" ondragover="onDragOver(event)" ondragleave="onDragLeave(event)" ondrop="onDrop(event, false)" style="width:100%; min-height:5em;">
<?php foreach($drags as &$drag) : ?>
<img id="drag<?=$drag['id']?>" draggable="true" ondragstart="onDragStart(event)" ondragend="onDragEnd(event)" src="<?=$linker->link(array('media','seminary',$seminary['url'],$drag['media']['url']))?>" />
<?php endforeach ?>
</div>
<br />
<input type="submit" name="submit" value="<?=_('solve')?>" />
</form>

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<div style="width:<?=$field['width']?>px; height:<?=$field['height']?>px; background-image:url('<?=$linker->link(array('media','seminary',$seminary['url'],$field['media']['url']))?>')">
<?php foreach($drops as &$drop) : ?>
<div id="drop<?=$drop['id']?>" style="position:absolute; width:<?=$drop['width']?>px; height:<?=$drop['height']?>px; margin:<?=$drop['top']?>px 0 0 <?=$drop['left']?>px;">
<?php if(!is_null($drop['answer'])) : ?>
<img id="drag<?=$drop['answer']['id']?>" src="<?=$linker->link(array('media','seminary',$seminary['url'],$drop['answer']['media']['url']))?>" />
<?php endif ?>
</div>
<?php endforeach ?>
</div>
<div style="width:100%; min-height:5em;">
<?php foreach($drags as &$drag) : ?>
<img id="drag<?=$drag['id']?>" src="<?=$linker->link(array('media','seminary',$seminary['url'],$drag['media']['url']))?>" />
<?php endforeach ?>
</div>

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