Questtype ?Bossfight?: create and display decision tree

This commit is contained in:
oliver 2015-05-14 18:47:31 +02:00
commit 852eab42f7
3 changed files with 534 additions and 36 deletions

View file

@ -25,6 +25,27 @@
* @var array
*/
public $models = array('media');
/**
* Required components
*
* @var array
*/
public $components = array('validation');
private $validationSettings = array(
'bossname' => array(
'minlength' => 1,
'maxlength' => 32
),
'lives_boss' => array(
'minlength' => 1,
'regex' => '/^(\d*)$/'
),
'lives_character' => array(
'minlength' => 1,
'regex' => '/^(\d*)$/'
)
);
@ -227,23 +248,199 @@
*/
public function edittask($seminary, $questgroup, $quest)
{
// Get Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
/*
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
*/
// Get stages
$stage = $this->Bossfight->getFirstStage($quest['id']);
$stage['childs'] = $this->getChildStages($stage['id']);
// Get Character
$character = $this->Characters->getCharacterForUserAndSeminary($this->Auth->getUserId(), $seminary['id']);
// Create (pseudo) tree
$tree = $this->createStageTree($fight['lives_character'], $fight['lives_boss']);
$this->attachStages($quest['id'], $tree);
// TODO Test
print_r($this->createStageTree2($quest['id'], $fight['lives_character'], $fight['lives_boss']));
// Get allowed mimetypes
$mimetypes = \nre\configs\AppConfig::$mimetypes['questtypes'];
// Values
$step = 1;
$steps = 1;
$bossname = $fight['bossname'];
$livesCharacter = $fight['lives_character'];
$livesBoss = $fight['lives_boss'];
$fields = array('bossname', 'lives_boss', 'lives_character');
$validation = true;
// Save submitted data
if($this->request->getRequestMethod() == 'POST')
{
// Get current step
$step = max(0, min($steps, intval($this->request->getPostParam('step'))));
// Bossfight
if($step == 0)
{
// Get params and validate them
$validation = $this->Validation->validateParams($this->request->getPostParams(), $fields, $this->validationSettings);
$bossname = $this->request->getPostParam('bossname');
$livesCharacter = $this->request->getPostParam('lives_character');
$livesBoss = $this->request->getPostParam('lives_boss');
// Validate image
$bossimage = null;
if(!empty($_FILES) && array_key_exists('bossimage', $_FILES) && $_FILES['bossimage']['error'] != UPLOAD_ERR_NO_FILE)
{
$bossimage = $_FILES['bossimage'];
// Check error
if($bossimage['error'] !== UPLOAD_ERR_OK) {
$validation = $this->Validation->addValidationResult($validation, 'bossimage', 'error', $bossimage['error']);
}
// Check mimetype
$bossimageMimetype = null;
$bossimage['mimetype'] = \hhu\z\Utils::getMimetype($bossimage['tmp_name'], $bossimage['type']);
foreach($mimetypes as &$mimetype)
{
if($mimetype['mimetype'] == $bossimage['mimetype']) {
$bossimageMimetype = $mimetype;
break;
}
}
if(is_null($bossimageMimetype)) {
$validation = $this->Validation->addValidationResult($validation, 'bossimage', 'mimetype', $bossimage['mimetype']);
}
elseif($bossimage['size'] > $bossimageMimetype['size']) {
$validation = $this->Validation->addValidationResult($validation, 'bossimage', 'size', $bossimageMimetype['size']);
}
}
// Set Bossfight data
if($validation === true)
{
// Upload boss image
$mediaId = $this->Media->createQuestMedia(
$this->Auth->getUserId(),
$seminary['id'],
sprintf('quest-bossfight-%s', $quest['url']),
'',
$bossimage['mimetype'],
$bossimage['tmp_name']
);
// Save data
if(!is_null($fight))
{
// Edit Bossfight
$this->Bossfight->editBossFight(
$quest['id'],
$bossname,
($mediaId !== false ? $mediaId : $fight['boss_seminarymedia_id']),
$livesCharacter,
$livesBoss
);
// TODO Delete needless stages
}
elseif($mediaId !== false)
{
// Create new Bossfight
$this->Bossfight-createBossFight(
$this->Auth->getUserId(),
$quest['id'],
$bossname,
$mediaId,
$livesCharacter,
$livesBoss
);
}
// Reload fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
$tree = $this->createStageTree($fight['lives_character'], $fight['lives_boss']);
$this->attachStages($quest['id'], $tree);
}
}
// Stages
elseif($step == 1)
{
// Get stages
$stages = $this->request->getPostParam('stages');
// Save stages
foreach($tree as $i => &$v)
{
if(array_key_exists($i, $stages))
{
foreach($v as $j => &$h)
{
if(array_key_exists($j, $stages[$i]))
{
/*
$text = $stages[$i][$j]['text'];
$question = $stages[$i][$j]['question'];
if(array_key_exists('stage', $h) && !empty($h['stage']))
{
// TODO Edit stage
$stageId = $h['stage']['id'];
var_dump($stageId);
}
else
{
// TODO Create new stage
var_dump('create stage');
}
*/
}
}
}
}
}
// Go to next/previous step
// Go to next/previous step
if($validation === true)
{
if(!is_null($this->request->getPostParam('prev'))) {
$step--;
}
else {
$step++;
}
if($step > $steps) {
// TODO Redirect
//$this->redirect($this->linker->link(array('quest', $seminary['url'], $questgroup['url'], $quest['url']), 1));
}
}
}
// Get validation settings
$validationSettings = array();
foreach($fields as &$field) {
$validationSettings[$field] = $this->validationSettings[$field];
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stages', $stage);
//print_r($stage);
$this->set('step', $step);
$this->set('tree', $tree);
$this->set('bossname', $bossname);
$this->set('livesCharacter', $livesCharacter);
$this->set('livesBoss', $livesBoss);
$this->set('mimetypes', $mimetypes);
$this->set('validation', $validation);
$this->set('validationSettings', $validationSettings);
}
@ -287,6 +484,118 @@
return $childStages;
}
private function createStageTree($livesCharacter, $livesBoss)
{
$c = max($livesCharacter, $livesBoss) * 2;
$tree = array();
$tree[0] = array(
array(
'lives_character' => $livesCharacter,
'lives_boss' => $livesBoss
)
);
for($i=1; $i<$c; $i++ )
{
$treeitem = array();
$n = pow(2, $i);
for($j=0; $j<$n/2; $j++)
{
if(array_key_exists($j, $tree[$i-1]))
{
if($tree[$i-1][$j]['lives_character'] > 0 && $tree[$i-1][$j]['lives_boss'] > 0 && $tree[$i-1][$j]['lives_boss'] - 1 >= 0)
{
$treeitem[$j*2] = array(
'lives_character' => $tree[$i-1][$j]['lives_character'],
'lives_boss' => $tree[$i-1][$j]['lives_boss'] - 1,
);
}
if($tree[$i-1][$j]['lives_character'] > 0 && $tree[$i-1][$j]['lives_boss'] > 0 && $tree[$i-1][$j]['lives_character'] - 1 >= 0)
{
$treeitem[$j*2+1] = array(
'lives_character' => $tree[$i-1][$j]['lives_character'] - 1,
'lives_boss' => $tree[$i-1][$j]['lives_boss'],
);
}
}
}
$tree[] = $treeitem;
}
return $tree;
}
private function createStageTree2($questId, $livesCharacter, $livesBoss)
{
// Create tree root
$tree = array();
$tree[0] = array(
'lives_character' => $livesCharacter,
'lives_boss' => $livesBoss
);
// Get first stage
$stage = $this->Bossfight->getFirstStage($questId);
$tree[0]['stage'] = $stage;
// Start recursion
$this->createStageTreeRec($questId, $stage, $tree);
// Return tree
return $tree;
}
private function createStageTreeRec($questId, $stage, &$tree)
{
// Get child stages
$childStages = $this->Bossfight->getChildStages($stage['id']);
foreach($childStages as $childStage)
{
$this->createStageTreeRec($questId, $childStage, $tree);
}
}
private function attachStages($questId, &$tree)
{
foreach($tree as $i => &$v)
{
if($i == 0) {
$v[0]['stage'] = $this->Bossfight->getFirstStage($questId);
}
else
{
$childStages = null;
foreach($v as $j => &$h)
{
if(is_null($childStages))
{
$childStages = range(0, 1);
if(array_key_exists('stage', $tree[$i-1][floor($j/2)]) && !empty($tree[$i-1][floor($j/2)]['stage']))
{
$stages = $this->Bossfight->getChildStages($tree[$i-1][floor($j/2)]['stage']['id']);
if(!empty($stages)) {
$childStages = $stages;
}
}
$tree[$i-1][floor($j/2)]['childstages'] = $childStages;
$h['stage'] = (count($childStages) > 0) ? $childStages[0] : array();
}
else {
$h['stage'] = (count($childStages) > 1) ? $childStages[1] : array();
$childStages = null;
}
}
}
}
}
}
?>