hide map for Character groups Quest Stations when there are no stations

This commit is contained in:
oliver 2016-04-09 13:44:37 +02:00
commit df14dfafc3
42 changed files with 1220224 additions and 0 deletions

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the BossfightQuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Prepare session
$this->prepareSession($quest['id']);
// Remove previous answers
$this->Bossfight->clearCharacterSubmissions($quest['id'], $character['id']);
// Save answers
foreach($_SESSION['quests'][$quest['id']]['stages'] as &$stage) {
$this->Bossfight->setCharacterSubmission($stage['id'], $character['id']);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
return true;
}
/**
* Action: quest.
*
* Display a stage with a text and the answers for the following
* stages.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param \Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Boss-Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight) && !is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
// Prepare session
$this->prepareSession($quest['id']);
// Get Stage
if($this->request->getRequestMethod() == 'POST' && !is_null($this->request->getPostParam('submit_stages')))
{
$stages = $this->request->getPostParam('submit_stages');
$stageId = array_keys($stages)[0];
$stage = $this->Bossfight->getStageById($stageId);
}
else
{
$_SESSION['quests'][$quest['id']]['stages'] = array();
$stage = $this->Bossfight->getFirstStage($quest['id']);
}
// Store Stage in session
if(count($_SESSION['quests'][$quest['id']]['stages']) == 0 || $_SESSION['quests'][$quest['id']]['stages'][count($_SESSION['quests'][$quest['id']]['stages'])-1]['id'] != $stage['id']) {
$_SESSION['quests'][$quest['id']]['stages'][] = $stage;
}
// Calculate lives
$lives = array(
'character' => $fight['lives_character'],
'boss' => $fight['lives_boss']
);
foreach($_SESSION['quests'][$quest['id']]['stages'] as &$stage)
{
$lives['character'] += $stage['livedrain_character'];
$lives['boss'] += $stage['livedrain_boss'];
}
// Get Child-Stages
$childStages = $this->Bossfight->getChildStages($stage['id']);
// Get answer of Character
if($this->request->getGetParam('show-answer') == 'true') {
foreach($childStages as &$childStage) {
$childStage['answer'] = $this->Bossfight->getCharacterSubmission($childStage['id'], $character['id']);
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stage', $stage);
$this->set('lives', $lives);
$this->set('childStages', $childStages);
}
/**
* Action: submission.
*
* Display all stages with the answers the character has
* choosen.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Boss-Fight
$fight = $this->Bossfight->getBossFight($quest['id']);
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
// Get stages
$stages = array();
$stage = $this->Bossfight->getFirstStage($quest['id']);
while(!is_null($stage))
{
$stages[] = $stage;
$childStages = $this->Bossfight->getChildStages($stage['id']);
$stage = null;
foreach($childStages as &$childStage)
{
if($this->Bossfight->getCharacterSubmission($childStage['id'], $character['id']))
{
$stage = $childStage;
break;
}
}
}
// Calculate lives
$stages[0]['lives'] = array(
'character' => $fight['lives_character'],
'boss' => $fight['lives_boss']
);
for($i=1; $i<count($stages); $i++)
{
$stages[$i]['lives'] = array(
'character' => $stages[$i-1]['lives']['character'] + $stages[$i]['livedrain_character'],
'boss' => $stages[$i-1]['lives']['boss'] + $stages[$i]['livedrain_boss'],
);
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('character', $character);
$this->set('fight', $fight);
$this->set('stages', $stages);
}
/**
* TODO Action: edittask.
*
* Edit the task of a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
*/
public function edittask($seminary, $questgroup, $quest)
{
$fight = $this->Bossfight->getBossFight($quest['id']);
/*
if(!is_null($fight['boss_seminarymedia_id'])) {
$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
}
*/
// Get stages
$stage = $this->Bossfight->getFirstStage($quest['id']);
$stage['childs'] = $this->getChildStages($stage['id']);
// Pass data to view
$this->set('seminary', $seminary);
$this->set('fight', $fight);
$this->set('stages', $stage);
//print_r($stage);
}
/**
* Prepare the session to store stage information in
*
* @param int $questId ID of Quest
*/
private function prepareSession($questId)
{
if(!array_key_exists('quests', $_SESSION)) {
$_SESSION['quests'] = array();
}
if(!array_key_exists($questId, $_SESSION['quests'])) {
$_SESSION['quests'][$questId] = array();
}
if(!array_key_exists('stages', $_SESSION['quests'][$questId])) {
$_SESSION['quests'][$questId]['stages'] = array();
}
}
/**
* Get all child-stages of a parent-stage.
*
* @param int $stageId ID of parent-stage
* @return array List of child-stages
*/
private function getChildStages($stageId)
{
$childStages = $this->Bossfight->getChildStages($stageId);
if(!empty($childStages)) {
foreach($childStages as &$stage) {
$stage['childs'] = $this->getChildStages($stage['id']);
}
}
return $childStages;
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the BossfightQuesttypeAgent for a boss-fight.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class BossfightQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Copy a Quest
*
* @param int $userId ID of creating user
* @param int $sourceQuestId ID of Quest to copy from
* @param int $targetQuestId ID of Quest to copy to
* @param int $seminaryMediaIds Mapping of SeminaryMedia-IDs from source Seminary to targetSeminary
*/
public function copyQuest($userId, $sourceQuestId, $targetQuestId, $seminaryMediaIds)
{
// Check Seminary media
if(is_null($seminaryMediaIds)) {
return;
}
// Get boss fight
$bossfight = $this->getBossFight($sourceQuestId);
// Copy media
$this->Media->copyQuestsmedia($userId, $seminaryMediaIds[$bossfight['boss_seminarymedia_id']]);
// Copy boss fight
$this->db->query(
'INSERT INTO questtypes_bossfight '.
'(quest_id, created_user_id, bossname, boss_seminarymedia_id, lives_character, lives_boss) '.
'SELECT ?, ?, bossname, ?, lives_character, lives_boss '.
'FROM questtypes_bossfight '.
'WHERE quest_id = ?',
'iiii',
$targetQuestId, $userId, $seminaryMediaIds[$bossfight['boss_seminarymedia_id']],
$sourceQuestId
);
// Copy stages
$stage = $this->getFirstStage($sourceQuestId);
$this->copyStage($userId, $targetQuestId, $stage);
}
/**
* Delete a Quest.
*
* @param int $questId ID of Quest to delete
*/
public function deleteQuest($questId)
{
$this->db->query('DELETE FROM questtypes_bossfight WHERE quest_id = ?', 'i', $questId);
}
/**
* Get a Boss-Fight.
*
* @param int $questId ID of Quest
* @return array Boss-Fight data
*/
public function getBossFight($questId)
{
$data = $this->db->query(
'SELECT bossname, boss_seminarymedia_id, lives_character, lives_boss '.
'FROM questtypes_bossfight '.
'WHERE quest_id = ?',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get the first Stage to begin the Boss-Fight with.
*
* @param int $questId ID of Quest
* @return array Data of first Stage
*/
public function getFirstStage($questId)
{
$data = $this->db->query(
'SELECT id, parent_stage_id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE questtypes_bossfight_quest_id = ? AND parent_stage_id IS NULL',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get a Stage by its ID.
*
* @param int $stageId ID of Stage
* @return array Stage data or null
*/
public function getStageById($stageId)
{
$data = $this->db->query(
'SELECT id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'i',
$stageId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get the follow-up Stages for a Stage.
*
* @param int $parentStageId ID of Stage to get follow-up Stages for
* @return array List of follow-up Stages
*/
public function getChildStages($parentStageId)
{
return $this->db->query(
'SELECT id, parent_stage_id, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE parent_stage_id = ?',
'i',
$parentStageId
);
}
/**
* Reset all Character submissions of a Boss-Fight.
*
* @param int $questId ID of Quest
* @param int $characterId ID of Character
*/
public function clearCharacterSubmissions($questId, $characterId)
{
$this->db->query(
'DELETE FROM questtypes_bossfight_stages_characters '.
'WHERE questtypes_bossfight_stage_id IN ('.
'SELECT id '.
'FROM questtypes_bossfight_stages '.
'WHERE questtypes_bossfight_quest_id = ?'.
') AND character_id = ?',
'ii',
$questId,
$characterId
);
}
/**
* Save Character’s submitted answer for one Boss-Fight-Stage.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
*/
public function setCharacterSubmission($stageId, $characterId)
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages_characters '.
'(questtypes_bossfight_stage_id, character_id) '.
'VALUES '.
'(?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_bossfight_stage_id = ?',
'iii',
$stageId, $characterId, $stageId
);
}
/**
* Get answer of one Boss-Fight-Stage submitted by Character.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @return boolean Stage taken
*/
public function getCharacterSubmission($stageId, $characterId)
{
$data = $this->db->query(
'SELECT questtypes_bossfight_stage_id '.
'FROM questtypes_bossfight_stages_characters '.
'WHERE questtypes_bossfight_stage_id = ? AND character_id = ? ',
'ii',
$stageId, $characterId
);
return (!empty($data));
}
/**
* Copy a Bossfight stage and its child-stages.
*
* @param int $userId ID of copying user
* @param int $targetQuestId ID of Quest to copy to
* @param array $stage Data of stage to copy
* @param array $stageIds Mapping of Stage-IDs from source Seminary to target Seminary
*/
private function copyStage($userId, $targetQuestId, $stage, $stageIds=array())
{
// Copy stage
if(is_null($stage['parent_stage_id']))
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages '.
'(questtypes_bossfight_quest_id, text, question, livedrain_character, livedrain_boss) '.
'SELECT ?, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'ii',
$targetQuestId,
$stage['id']
);
}
else
{
$this->db->query(
'INSERT INTO questtypes_bossfight_stages '.
'(questtypes_bossfight_quest_id, parent_stage_id, text, question, livedrain_character, livedrain_boss) '.
'SELECT ?, ?, text, question, livedrain_character, livedrain_boss '.
'FROM questtypes_bossfight_stages '.
'WHERE id = ?',
'iii',
$targetQuestId, $stageIds[$stage['parent_stage_id']],
$stage['id']
);
}
$stageIds[$stage['id']] = $this->db->getInsertId();
// Copy child stages
$childStages = $this->getChildStages($stage['id']);
foreach($childStages as $childStage) {
$this->copyStage($userId, $targetQuestId, $childStage, $stageIds);
}
}
}
?>

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<form method="post" enctype="multipart/form-data">
<fieldset>
<legend><?=_('Boss-Fight')?></legend>
<label><?=_('Boss name')?></label>
<input type="text" name="bossname" value="<?=$fight['bossname']?>" /><br />
<label><?=_('Boss image')?></label>
<input type="file" name="bossimage" /><br />
<label><?=_('Boss lives')?></label>
<input type="number" name="lives_boss" value="<?=$fight['lives_boss']?>" /><br />
<label><?=_('Character lives')?></label>
<input type="number" name="lives_character" value="<?=$fight['lives_character']?>" />
</fieldset>
<fieldset>
<legend><?=_('Stages')?></legend>
<?php renderStage($stages, $fight['lives_boss'], $fight['lives_character']); ?>
</fieldset>
<input type="submit" name="save" value="<?=_('save')?>" />
</form>
<?php function renderStage($stage, $livesBoss, $livesCharacter, $level=0, $indices=array()) { ?>
<div style="margin-left:<?=$level?>em">
<h2><?=implode('.', $indices)?></h2>
<?php if(!empty($stage['question'])) : ?>
<p><?=$stage['question']?></p>
<?php endif ?>
<p><?=_('Character')?> <?=$livesCharacter?> vs. <?=$livesBoss?> <?=_('Boss')?></p>
<p><?=$stage['text']?></p>
<?php foreach($stage['childs'] as $index => &$childStage) : ?>
<?php $childIndices = $indices; ?>
<?php $childIndices[] = $index+1; ?>
<?php renderStage($childStage, $livesBoss+$childStage['livedrain_boss'], $livesCharacter+$childStage['livedrain_character'], $level+1, $childIndices); ?>
<?php endforeach ?>
<?php if($livesBoss == 0 && $livesCharacter == 0) : ?>
Bedie verloren
<?php elseif($livesBoss == 0) : ?>
Boss verloren, Character gewonnen
<?php elseif($livesCharacter == 0) : ?>
Boss gewonnen, Character verloren
<?php endif ?>
</div>
<?php } ?>

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<?php if(!is_null($fight)) : ?>
<div class="cf">
<section class="opponent">
<p class="fwb"><?=$character['name']?></p>
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
<p>
<?php if($lives['character'] > 0) : ?>
<?php foreach(range(1,$lives['character']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<?=_('lost')?>
<?php endif ?>
</p>
</section>
<section class="opponent">
<p class="fwb"><?=$fight['bossname']?></p>
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
<p>
<?php if($lives['boss'] > 0) : ?>
<?php foreach(range(1,$lives['boss']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<b><?=_('lost')?></b>
<?php endif ?>
</p>
</section>
</div>
<?php endif ?>
<?php if(!is_null($stage)) : ?>
<p><?=\hhu\z\Utils::t($stage['text'])?></p>
<form method="post" action="<?=$linker->link(null,0,false,null,true,'task')?>">
<input type="hidden" name="stage" value="<?=$stage['id']?>" />
<ul class="bossfight cf">
<?php foreach($childStages as &$childStage) : ?>
<li class="option">
<p><i>
<?php if(array_key_exists('answer', $childStage) && $childStage['answer']) : ?>→<?php endif ?>
<?=\hhu\z\Utils::t($childStage['question'])?>
</i></p>
<p><input type="submit" name="submit_stages[<?=$childStage['id']?>]" value="<?=_('Choose')?>" /></p>
</li>
<?php endforeach?>
<?php if($lives['character'] == 0 || $lives['boss'] == 0) : ?>
<li>
<input type="hidden" name="answers" value="" />
<input type="submit" name="submit" value="<?=_('solve')?>" />
</li>
<?php endif ?>
</ul>
</form>
<?php endif ?>

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<div class="cf">
<section class="opponent">
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
</section>
<section class="opponent">
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
</section>
</div>
<?php foreach($stages as &$stage) : ?>
<p><?=$stage['question']?></p>
<div class="cf">
<section class="opponent">
<p class="fwb"><?=$character['name']?></p>
<p>
<?php if($stage['lives']['character'] > 0) : ?>
<?php foreach(range(1,$stage['lives']['character']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<?=_('lost')?>
<?php endif ?>
</p>
</section>
<section class="opponent">
<p class="fwb"><?=$fight['bossname']?></p>
<p>
<?php if($stage['lives']['boss'] > 0) : ?>
<?php foreach(range(1,$stage['lives']['boss']) as $i) : ?>
<i class="fa fa-heart fa-fw"></i>
<?php endforeach ?>
<?php else : ?>
<b><?=_('lost')?></b>
<?php endif ?>
</p>
</section>
</div>
<?php endforeach ?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for choosing between predefined input values.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class ChoiceinputQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the ChoiceinputQuesttypeAgent for choosing between
* predefined input values.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class ChoiceinputQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Required components
*
* @var array
*/
public $components = array('validation');
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
// Save answers
foreach($choiceLists as &$list)
{
$pos = intval($list['number']) - 1;
$answer = (array_key_exists($pos, $answers)) ? $answers[$pos] : null;
$this->Choiceinput->setCharacterSubmission($list['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
// Match lists with user answers
foreach($choiceLists as &$list)
{
$pos = intval($list['number']) - 1;
if(!array_key_exists($pos, $answers)) {
return false;
}
if($list['questtypes_choiceinput_choice_id'] != $answers[$pos]) {
return false;
}
}
// All answers right
return true;
}
/**
* Action: quest.
*
* Display a text with lists with predefined values.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param \Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Task
$task = $this->Choiceinput->getChoiceinputQuest($quest['id']);
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
foreach($choiceLists as &$list) {
$list['values'] = $this->Choiceinput->getChoiceinputChoices($list['id']);
}
// Get Character answers
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved') {
foreach($choiceLists as &$list) {
$list['answer'] = $this->Choiceinput->getCharacterSubmission($list['id'], $character['id']);
}
}
// Pass data to view
$this->set('task', $task);
$this->set('choiceLists', $choiceLists);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Task
$task = $this->Choiceinput->getChoiceinputQuest($quest['id']);
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
foreach($choiceLists as &$list)
{
$list['values'] = $this->Choiceinput->getChoiceinputChoices($list['id']);
$list['answer'] = $this->Choiceinput->getCharacterSubmission($list['id'], $character['id']);
$list['right'] = ($list['questtypes_choiceinput_choice_id'] == $list['answer']);
}
// Pass data to view
$this->set('task', $task);
$this->set('choiceLists', $choiceLists);
}
/**
* Action: edittask.
*
* Edit the task of a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
*/
public function edittask($seminary, $questgroup, $quest)
{
// Get Task
$task = $this->Choiceinput->getChoiceinputQuest($quest['id']);
$text = $task['text'];
// Get lists
$choiceLists = $this->Choiceinput->getChoiceinputLists($quest['id']);
foreach($choiceLists as &$list)
{
$list['choices'] = $this->Choiceinput->getChoiceinputChoices($list['id']);
foreach($list['choices'] as $index => &$choice) {
//$choice['correct'] = ($choice['id'] == $list['questtypes_choiceinput_choice_id']);
if($choice['id'] == $list['questtypes_choiceinput_choice_id']) {
$list['answer'] = $index;
}
$choice = $choice['text'];
}
//$list = $list['choices'];
}
// Values
$validations = array();
// Save data
if($this->request->getRequestMethod() == 'POST')
{
if(!is_null($this->request->getPostParam('preview')) || !is_null($this->request->getPostParam('save')))
{
// Get params and validate them
if(is_null($this->request->getPostParam('text'))) {
throw new \nre\exceptions\ParamsNotValidException('text');
}
$text = $this->request->getPostParam('text');
if(is_null($this->request->getPostParam('lists'))) {
throw new \nre\exceptions\ParamsNotValidException('lists');
}
$choiceLists = $this->request->getPostParam('lists');
$choiceLists = array_values($choiceLists);
foreach($choiceLists as $listIndex => &$list)
{
// Validate choices
if(!array_key_exists('choices', $list)) {
throw new \nre\exceptions\ParamsNotValidException('choices');
}
$choiceIndex = 0;
$answer = null;
foreach($list['choices'] as $index => &$choice)
{
// Validate choice
$choiceValidation = $this->Validation->validate($choice, \nre\configs\AppConfig::$validation['choice']);
if($choiceValidation !== true)
{
if(!array_key_exists($listIndex, $validations) || !is_array($validations[$listIndex])) {
$validations[$listIndex] = array();
}
if(!array_key_exists('choices', $validations[$listIndex])) {
$validations[$listIndex]['choices'] = array();
}
$validations[$listIndex]['choices'][$choiceIndex] = $choiceValidation;
}
$choiceIndex++;
if(array_key_exists('answer', $list) && $list['answer'] == $index) {
$answer = $choiceIndex;
}
}
// Validate correct answer
if(is_null($answer))
{
if(!array_key_exists($listIndex, $validations) || !is_array($validations[$listIndex])) {
$validations[$listIndex] = array();
}
if(!array_key_exists('answer', $validations[$listIndex])) {
$validations[$listIndex]['answer'] = array();
}
$validations[$listIndex] = $this->Validation->addValidationResult($validations[$listIndex], 'answer', 'exist', true);
}
}
// Save and redirect
if(!is_null($this->request->getPostParam('save')) && empty($validations))
{
// Save text
$this->Choiceinput->setTextForQuest(
$this->Auth->getUserId(),
$quest['id'],
$text
);
// Save lists and choices
foreach($choiceLists as $listIndex => &$list)
{
// Save list
$this->Choiceinput->setListForText(
$quest['id'],
$listIndex + 1,
$list['choices'],
$list['answer'] + 1
);
}
// Redirect
$this->redirect($this->linker->link(array('quest', $seminary['url'], $questgroup['url'], $quest['url']), 1));
}
}
}
// Pass data to view
$this->set('task', $task);
$this->set('text', $text);
$this->set('choiceLists', $choiceLists);
$this->set('validations', $validations);
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the ChoiceinputQuesttypeAgent for choosing between
* predefined input values.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class ChoiceinputQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Copy a Quest
*
* @param int $userId ID of creating user
* @param int $sourceQuestId ID of Quest to copy from
* @param int $targetQuestId ID of Quest to copy to
* @param int $seminaryMediaIds Mapping of SeminaryMedia-IDs from source Seminary to targetSeminary
*/
public function copyQuest($userId, $sourceQuestId, $targetQuestId, $seminaryMediaIds)
{
// Copy choiceinput
$this->db->query(
'INSERT INTO questtypes_choiceinput '.
'(quest_id, created_user_id, text) '.
'SELECT ?, ?, text '.
'FROM questtypes_choiceinput '.
'WHERE quest_id = ?',
'iii',
$targetQuestId, $userId,
$sourceQuestId
);
// Copy lists
$lists = $this->getChoiceinputLists($sourceQuestId);
foreach($lists as &$list)
{
// Copy list
$this->db->query(
'INSERT INTO questtypes_choiceinput_lists '.
'(questtypes_choiceinput_quest_id, number) '.
'SELECT ?, number '.
'FROM questtypes_choiceinput_lists '.
'WHERE id = ?',
'ii',
$targetQuestId,
$list['id']
);
$targetListId = $this->db->getInsertId();
// Copy choices
$choiceIds = array();
$choices = $this->getChoiceinputChoices($list['id']);
foreach($choices as $choice)
{
$this->db->query(
'INSERT INTO questtypes_choiceinput_choices '.
'(questtypes_choiceinput_list_id, pos, text) '.
'SELECT ?, pos, text '.
'FROM questtypes_choiceinput_choices '.
'WHERE id = ?',
'ii',
$targetListId,
$choice['id']
);
$choiceIds[$choice['id']] = $this->db->getInsertId();
}
// Set correct choice
if(!is_null($list['questtypes_choiceinput_choice_id']))
{
$this->db->query(
'UPDATE questtypes_choiceinput_lists '.
'SET questtypes_choiceinput_choice_id = ? '.
'WHERE id = ?',
'ii',
$choiceIds[$list['questtypes_choiceinput_choice_id']],
$targetListId
);
}
}
}
/**
* Delete a Quest.
*
* @param int $questId ID of Quest to delete
*/
public function deleteQuest($questId)
{
$this->db->query('DELETE FROM questtypes_choiceinput WHERE quest_id = ?', 'i', $questId);
}
/**
* Get choiceinput-text for a Quest.
*
* @param int $questId ID of Quest
* @return array Choiceinput-text
*/
public function getChoiceinputQuest($questId)
{
$data = $this->db->query(
'SELECT text '.
'FROM questtypes_choiceinput '.
'WHERE quest_id = ?',
'i',
$questId
);
if(!empty($data)) {
return $data[0];
}
return null;
}
/**
* Get all lists of input values for a choiceinput-text.
*
* @param int $questId ID of Quest
* @return array List
*/
public function getChoiceinputLists($questId)
{
return $this->db->query(
'SELECT id, number, questtypes_choiceinput_choice_id '.
'FROM questtypes_choiceinput_lists '.
'WHERE questtypes_choiceinput_quest_id = ? '.
'ORDER BY number ASC',
'i',
$questId
);
}
/**
* Get the list of values for a choiceinput-list.
*
* @param int $listId ID of list
* @return array Input values
*/
public function getChoiceinputChoices($listId)
{
return $this->db->query(
'SELECT id, pos, text '.
'FROM questtypes_choiceinput_choices '.
'WHERE questtypes_choiceinput_list_id = ? '.
'ORDER BY pos ASC',
'i',
$listId
);
}
/**
* Save Character’s submitted answer for one choiceinput-list.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @param string $answer Submitted answer for this list
*/
public function setCharacterSubmission($listId, $characterId, $answer)
{
if(is_null($answer))
{
$this->db->query(
'INSERT INTO questtypes_choiceinput_lists_characters '.
'(questtypes_choiceinput_list_id, character_id, questtypes_choiceinput_choice_id) '.
'VALUES '.
'(?, ?, NULL) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_choiceinput_choice_id = NULL',
'ii',
$listId, $characterId
);
}
else
{
$this->db->query(
'INSERT INTO questtypes_choiceinput_lists_characters '.
'(questtypes_choiceinput_list_id, character_id, questtypes_choiceinput_choice_id) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'questtypes_choiceinput_choice_id = ?',
'iiii',
$listId, $characterId, $answer, $answer
);
}
}
/**
* Get answer of one choiceinput-list submitted by Character.
*
* @param int $regexId ID of list
* @param int $characterId ID of Character
* @return int Submitted answer for this list or null
*/
public function getCharacterSubmission($listId, $characterId)
{
$data = $this->db->query(
'SELECT questtypes_choiceinput_choice_id '.
'FROM questtypes_choiceinput_lists_characters '.
'WHERE questtypes_choiceinput_list_id = ? AND character_id = ? ',
'ii',
$listId, $characterId
);
if(!empty($data)) {
return $data[0]['questtypes_choiceinput_choice_id'];
}
return null;
}
/**
* Set the text for a Quest and correct choice input lists count.
*
* @param int $userId ID of user setting text
* @param int $questId ID of Quest to set text for
* @param string $text Text for Quest
*/
public function setTextForQuest($userId, $questId, $text)
{
$this->db->setAutocommit(false);
try {
// Set text
$this->db->query(
'INSERT INTO questtypes_choiceinput '.
'(quest_id, created_user_id, text) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'text = ?',
'iiss',
$questId,
$userId,
$text,
$text
);
// Count fields
$listCount = substr_count($text, '[choiceinput]');
// Remove fields
$this->db->query(
'DELETE FROM questtypes_choiceinput_lists '.
'WHERE questtypes_choiceinput_quest_id = ? AND number > ?',
'ii',
$questId,
$listCount
);
// Add fields
for($i=1; $i<=$listCount; $i++)
{
$this->db->query(
'INSERT IGNORE INTO questtypes_choiceinput_lists '.
'(questtypes_choiceinput_quest_id, number, questtypes_choiceinput_choice_id) '.
'VALUES '.
'(?, ?, NULL) ',
'ii',
$questId,
$i
);
}
$this->db->commit();
}
catch(\Exception $e) {
$this->db->rollback();
$this->db->setAutocommit(true);
throw $e;
}
$this->db->setAutocommit(true);
}
/**
* Set list of choices for a text.
*
* @param int $questId ID of Quest to set choices for
* @param int $number List number
* @param array $choices List of choices
* @param int $correctPos Position of correct answer
*/
public function setListForText($questId, $number, $choices, $correctPos)
{
// Get ID of list
$listId = $this->db->query(
'SELECT id '.
'FROM questtypes_choiceinput_lists '.
'WHERE questtypes_choiceinput_quest_id = ? AND number = ?',
'ii',
$questId,
$number
);
$listId = $listId[0]['id'];
// Manage choices
$this->db->setAutocommit(false);
try {
// Remove choices
$this->db->query(
'DELETE FROM questtypes_choiceinput_choices '.
'WHERE questtypes_choiceinput_list_id = ? AND pos > ?',
'ii',
$listId,
count($choices)
);
// Add choices
foreach($choices as $index => &$choice)
{
$this->db->query(
'INSERT INTO questtypes_choiceinput_choices '.
'(questtypes_choiceinput_list_id, pos, text) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'text = ?',
'iiss',
$listId,
$index + 1,
$choice,
$choice
);
}
// Set correct choice for list
$this->db->query(
'UPDATE questtypes_choiceinput_lists '.
'SET questtypes_choiceinput_choice_id = ('.
'SELECT id '.
'FROM questtypes_choiceinput_choices '.
'WHERE questtypes_choiceinput_list_id = ? AND pos = ?'.
') '.
'WHERE id = ?',
'iii',
$listId,
$correctPos,
$listId
);
$this->db->commit();
}
catch(\Exception $e) {
$this->db->rollback();
$this->db->setAutocommit(true);
throw $e;
}
$this->db->setAutocommit(true);
}
}
?>

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<?php if(!empty($validations)) : ?>
<ul>
<?php foreach($validations as &$list) : ?>
<?php foreach($list as $part => &$choices) : ?>
<li>
<?php if($part == 'choices') : ?>
<?php foreach($choices as $field => &$settings) : ?>
<ul>
<?php foreach($settings as $setting => $value) : ?>
<li>
<?php
switch($setting) {
case 'minlength': printf(_('Choice input is too short (min. %d chars)'), $value);
break;
case 'maxlength': printf(_('Choice input is too long (max. %d chars)'), $value);
break;
default: echo _('Choice input invalid');
}
?>
</li>
<?php endforeach ?>
</ul>
<?php endforeach ?>
<?php elseif($part == 'answer') : ?>
<?php foreach($choices as $setting => &$value) : ?>
<li>
<?php
switch($setting) {
case 'exist': printf(_('Please select correct choice'));
break;
}
?>
</li>
<?php endforeach ?>
<?php endif ?>
</li>
<?php endforeach ?>
<?php endforeach ?>
</ul>
<?php endif ?>
<form method="post">
<fieldset>
<legend><?=_('Text')?></legend>
<button id="add-field" type="button"><?=_('Add field')?></button><br />
<textarea id="text" name="text"><?=$text?></textarea>
</fieldset>
<fieldset>
<legend><?=_('Choice inputs')?></legend>
<ul id="lists">
<?php foreach($choiceLists as $listIndex => &$list) : ?>
<li id="list-<?=$listIndex?>">
<?php if(!empty($validations) && array_key_exists($listIndex, $validations) && !empty($validations[$listIndex]) && array_key_exists('answer', $validations[$listIndex]) && $validations[$listIndex]['answer'] !== true) : ?>
<ul>
<?php foreach($validations[$listIndex]['answer'] as $setting => $value) : ?>
<li>
<?php
switch($setting) {
case 'exist': printf(_('Please select correct choice'));
break;
}
?>
</li>
<?php endforeach ?>
</ul>
<?php endif ?>
<ul>
<?php foreach($list['choices'] as $choiceIndex => &$choice) : ?>
<li>
<input type="radio" name="lists[<?=$listIndex?>][answer]" value="<?=$choiceIndex?>" <?php if($choiceIndex == $list['answer']) : ?>checked="checked"<?php endif ?> />
<input type="text" name="lists[<?=$listIndex?>][choices][<?=$choiceIndex?>]" required="required" value="<?=$choice?>" <?php if(!empty($validations) && array_key_exists($listIndex, $validations) && !empty($validations[$listIndex]) && array_key_exists($choiceIndex, $validations[$listIndex]['choices']) && $validations[$listIndex]['choices'][$choiceInput] !== true) : ?>class="invalid"<?php endif ?> />
<button class="remove-choice" type="button">−</button>
</li>
<?php endforeach ?>
<li>
<button class="add-choice" type="button">+</button>
</li>
</ul>
</li>
<?php endforeach ?>
</ul>
</fieldset>
<input type="submit" name="preview" value="<?=_('Preview')?>" />
<input type="submit" name="save" value="<?=_('save')?>" />
</form>
<h2><?=_('Preview')?></h2>
<p>
<?php $posStart = 0; ?>
<?php foreach($choiceLists as &$list) : ?>
<?php $posEnd = mb_strpos($text, '[choiceinput]', $posStart, 'UTF-8'); ?>
<?=$t->t(mb_substr($text, $posStart, $posEnd-$posStart, 'UTF-8'))?>
<select name="answers[]">
<?php foreach($list['choices'] as &$choice) : ?>
<option><?=$choice?></option>
<?php endforeach ?>
</select>
<?php $posStart = $posEnd + mb_strlen('[choiceinput]', 'UTF-8'); ?>
<?php endforeach ?>
<?=$t->t(mb_substr($text, $posStart, mb_strlen($text, 'UTF-8')-$posStart, 'UTF-8'))?>
</p>
<script>
$(function() {
$("#text").markItUp(mySettings);
});
var listIndex = <?=count($choiceLists)?>;
var choiceIndices = new Array(<?=count($choiceLists)?>);
<?php foreach($choiceLists as $index => &$list) : ?>
choiceIndices[<?=$index?>] = <?=count($list)?>;
<?php endforeach?>
var listElement = '<ul><li><button class="add-choice" type="button">+</button></li></ul>';
var inputElement = '<input type="radio" name="lists[LISTINDEX][answer]" value="CHOICEINDEX" />' +
'<input type="text" name="lists[LISTINDEX][choices][CHOICEINDEX]" required="required" />' +
'<button class="remove-choice" type="button">−</button>';
$("#add-field").click(function(event) {
event.preventDefault();
var caret = getCaret("text");
insertAtCaret("text", caret, "[choiceinput]");
updateFields();
});
$("#text").on('change keyup paste', function(event) {
updateFields();
});
$(".add-choice").click(addChoice);
$(".remove-choice").click(removeChoice);
function updateFields()
{
var newCount = $("#text").val().split("[choiceinput]").length - 1;
var oldCount = $("#lists > li").length;
var caret = getCaret("text");
var pos = $("#text").val().substring(0, caret).split("[choiceinput]").length - 1;
if(newCount > oldCount)
{
// Add lists
for(var i=oldCount; i<newCount; i++)
{
choiceIndices.push(0);
var element = '<li id="list-'+listIndex+'">' + listElement + '</li>';
if($("#lists > li").length > 0)
{
if($("#lists > li").length > pos-1) {
$($("#lists > li")[pos-1]).before(element);
}
else {
$($("#lists > li")[pos-2]).after(element);
}
}
else {
$("#lists").append(element);
}
$("#list-"+listIndex+" .add-choice").click(addChoice);
listIndex++;
}
}
else if(newCount < oldCount)
{
// Remove lists
for(var i=oldCount; i>newCount; i--) {
$($("#lists > li")[pos]).remove();
}
}
}
function addChoice(event)
{
event.preventDefault();
var parent = $(event.target).parent();
var index = parent.parent().parent().attr('id').substring(5);
var element = '<li>' + inputElement.replace(/LISTINDEX/g, index).replace(/CHOICEINDEX/g, choiceIndices[index]) + '</li>';
$(event.target).parent().before(element);
$(".remove-choice").click(removeChoice);
choiceIndices[index]++;
}
function removeChoice(event)
{
event.preventDefault();
$(event.target).parent().remove();
}
</script>

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<form method="post">
<p>
<?php $posStart = 0; ?>
<?php foreach($choiceLists as &$list) : ?>
<?php $posEnd = mb_strpos($task['text'], '[choiceinput]', $posStart, 'UTF-8'); ?>
<?=$t->t(mb_substr($task['text'], $posStart, $posEnd-$posStart, 'UTF-8'))?>
<select name="answers[]">
<?php foreach($list['values'] as &$choice) : ?>
<option value="<?=$choice['id']?>" <?php if(array_key_exists('answer', $list) && $list['answer'] == $choice['id']) : ?>selected="selected"<?php endif ?>><?=$choice['text']?></option>
<?php endforeach ?>
</select>
<?php $posStart = $posEnd + mb_strlen('[choiceinput]', 'UTF-8'); ?>
<?php endforeach ?>
<?=$t->t(mb_substr($task['text'], $posStart, mb_strlen($task['text'], 'UTF-8')-$posStart, 'UTF-8'))?>
</p>
<input type="submit" name="submit" value="<?=_('solve')?>" />
</form>

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<p>
<?php $posStart = 0; ?>
<?php foreach($choiceLists as &$list) : ?>
<?php $posEnd = mb_strpos($task['text'], '[choiceinput]', $posStart, 'UTF-8'); ?>
<?=$t->t(mb_substr($task['text'], $posStart, $posEnd-$posStart, 'UTF-8'))?>
<select name="answers[]" disabled="disabled">
<?php foreach($list['values'] as &$choice) : ?>
<option value="<?=$choice['id']?>" <?php if(array_key_exists('answer', $list) && $list['answer'] == $choice['id']) : ?>selected="selected"<?php endif ?>><?=$choice['text']?></option>
<?php endforeach ?>
</select>
<?php $posStart = $posEnd + mb_strlen('[choiceinput]', 'UTF-8'); ?>
<?php endforeach ?>
<?=$t->t(mb_substr($task['text'], $posStart, mb_strlen($task['text'], 'UTF-8')-$posStart, 'UTF-8'))?>
</p>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the CrosswordQuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Iterate words
foreach($words as &$word)
{
// Assemble answer for word
$answer = '';
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
foreach(range($startY, $endY) as $y)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
foreach(range($startX, $endX) as $x)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
// Save answer
$this->Crossword->setCharacterSubmission($word['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Iterate words
foreach($words as &$word)
{
// Assemble answer for word
$answer = '';
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
foreach(range($startY, $endY) as $y)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
foreach(range($startX, $endX) as $x)
{
if(array_key_exists($x, $answers) && array_key_exists($y, $answers[$x]) && !empty($answers[$x][$y])) {
$answer .= $answers[$x][$y];
}
else {
$answer .= ' ';
}
}
}
// Check answer
if(mb_strtolower($word['word'], 'UTF-8') != mb_strtolower($answer, 'UTF-8')) {
return false;
}
}
// All answer right
return true;
}
/**
* Action: quest.
*
* Display a text with lists with predefined values.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param \Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Create 2D-matrix
$matrix = array();
$maxX = 0;
$maxY = 0;
foreach($words as $index => &$word)
{
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved') {
$word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']);
}
// Insert word
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
$matrix = array_pad($matrix, $x+1, array());
$matrix[$x] = array_pad($matrix[$x], $endY+1, null);
$maxX = max($maxX, $x);
$maxY = max($maxY, $endY);
foreach(range($startY, $endY) as $y)
{
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null
);
if($y == $startY) {
$matrix[$x][$y]['indices'][] = $index;
}
if(array_key_exists('answer', $word))
{
$answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8');
if($answer != ' ') {
$matrix[$x][$y]['answer'] = $answer;
}
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
$matrix = array_pad($matrix, $endX+1, array());
$maxX = max($maxX, $endX);
$maxY = max($maxY, $y);
foreach(range($startX, $endX) as $x)
{
$matrix[$x] = array_pad($matrix[$x], $y+1, null);
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null
);
if($x == $startX) {
$matrix[$x][$y]['indices'][] = $index;
}
if(array_key_exists('answer', $word))
{
$answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8');
if($answer != ' ') {
$matrix[$x][$y]['answer'] = $answer;
}
}
}
}
}
// Pass data to view
$this->set('words', $words);
$this->set('maxX', $maxX);
$this->set('maxY', $maxY);
$this->set('matrix', $matrix);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get words
$words = $this->Crossword->getWordsForQuest($quest['id']);
// Create 2D-matrix
$matrix = array();
$maxX = 0;
$maxY = 0;
foreach($words as $index => &$word)
{
// Character answer
$word['answer'] = $this->Crossword->getCharacterSubmission($word['id'], $character['id']);
// Insert word
if($word['vertical'])
{
$x = $word['pos_x'];
$startY = $word['pos_y'];
$endY = $startY + mb_strlen($word['word'], 'UTF-8') - 1;
$matrix = array_pad($matrix, $x+1, array());
$matrix[$x] = array_pad($matrix[$x], $endY+1, null);
$maxX = max($maxX, $x);
$maxY = max($maxY, $endY);
foreach(range($startY, $endY) as $y)
{
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $y-$startY, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null,
'right' => false
);
if($y == $startY) {
$matrix[$x][$y]['indices'][] = $index;
}
if(!is_null($word['answer']))
{
$answer = mb_substr($word['answer'], $y-$startY, 1, 'UTF-8');
if($answer != ' ')
{
$matrix[$x][$y]['answer'] = $answer;
$matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8'));
}
}
}
}
else
{
$startX = $word['pos_x'];
$endX = $startX + mb_strlen($word['word'], 'UTF-8') - 1;
$y = $word['pos_y'];
$matrix = array_pad($matrix, $endX+1, array());
$maxX = max($maxX, $endX);
$maxY = max($maxY, $y);
foreach(range($startX, $endX) as $x)
{
$matrix[$x] = array_pad($matrix[$x], $y+1, null);
$matrix[$x][$y] = array(
'char' => mb_substr($word['word'], $x-$startX, 1, 'UTF-8'),
'indices' => (array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y]) && array_key_exists('indices', $matrix[$x][$y])) ? $matrix[$x][$y]['indices'] : array(),
'answer' => null,
'right' => false
);
if($x == $startX) {
$matrix[$x][$y]['indices'][] = $index;
}
if(!is_null($word['answer']))
{
$answer = mb_substr($word['answer'], $x-$startX, 1, 'UTF-8');
if($answer != ' ')
{
$matrix[$x][$y]['answer'] = $answer;
$matrix[$x][$y]['right'] = (mb_strtolower($matrix[$x][$y]['char'], 'UTF-8') == mb_strtolower($answer, 'UTF-8'));
}
}
}
}
}
// Pass data to view
$this->set('words', $words);
$this->set('maxX', $maxX);
$this->set('maxY', $maxY);
$this->set('matrix', $matrix);
}
/**
* TODO Action: edittask.
*
* Edit the task of a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
*/
public function edittask($seminary, $questgroup, $quest)
{
}
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Model of the CrosswordQuesttypeAgent for solving a crossword.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class CrosswordQuesttypeModel extends \hhu\z\models\QuesttypeModel
{
/**
* Copy a Quest
*
* @param int $userId ID of creating user
* @param int $sourceQuestId ID of Quest to copy from
* @param int $targetQuestId ID of Quest to copy to
* @param int $seminaryMediaIds Mapping of SeminaryMedia-IDs from source Seminary to targetSeminary
*/
public function copyQuest($userId, $sourceQuestId, $targetQuestId, $seminaryMediaIds)
{
// Copy words
$this->db->query(
'INSERT INTO questtypes_crossword_words '.
'(quest_id, question, word, vertical, pos_x, pos_y) '.
'SELECT ?, question, word, vertical, pos_x, pos_y '.
'FROM questtypes_crossword_words '.
'WHERE quest_id = ?',
'ii',
$targetQuestId,
$sourceQuestId
);
}
/**
* Delete a Quest.
*
* @param int $questId ID of Quest to delete
*/
public function deleteQuest($questId)
{
$this->db->query('DELETE FROM questtypes_crossword_words WHERE quest_id = ?', 'i', $questId);
}
/**
* Get all words for a crossword-Quest.
*
* @param int $questId ID of Quest
* @return array Words
*/
public function getWordsForQuest($questId)
{
return $this->db->query(
'SELECT id, question, word, vertical, pos_x, pos_y '.
'FROM questtypes_crossword_words '.
'WHERE quest_id = ? ',
'i',
$questId
);
}
/**
* Save Character’s submitted answer for one crossword-word.
*
* @param int $regexId ID of word
* @param int $characterId ID of Character
* @param string $answer Submitted answer for this word
*/
public function setCharacterSubmission($wordId, $characterId, $answer)
{
$this->db->query(
'INSERT INTO questtypes_crossword_words_characters '.
'(questtypes_crossword_word_id, character_id, answer) '.
'VALUES '.
'(?, ?, ?) '.
'ON DUPLICATE KEY UPDATE '.
'answer = ?',
'iiss',
$wordId, $characterId, $answer,
$answer
);
}
/**
* Get answer of one crossword-word submitted by Character.
*
* @param int $regexId ID of lisword
* @param int $characterId ID of Character
* @return int Submitted answer for this word or null
*/
public function getCharacterSubmission($wordId, $characterId)
{
$data = $this->db->query(
'SELECT answer '.
'FROM questtypes_crossword_words_characters '.
'WHERE questtypes_crossword_word_id = ? AND character_id = ? ',
'ii',
$wordId, $characterId
);
if(!empty($data)) {
return $data[0]['answer'];
}
return null;
}
}
?>

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<p>TODO</p>

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<form method="post" class="crossword">
<table id="matrix">
<tbody>
<?php foreach(range(0, $maxY) as $y) : ?>
<tr>
<?php foreach(range(0, $maxX) as $x) : ?>
<td>
<?php if(array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) : ?>
<?php if(count($matrix[$x][$y]['indices']) > 0) : ?><span class="index"><?=implode('/',array_map(function($e) { return $e+1; }, $matrix[$x][$y]['indices']))?></span><?php endif ?>
<input type="text" name="answers[<?=$x?>][<?=$y?>]" maxlength="1" size="1" value="<?=(!is_null($matrix[$x][$y]['answer'])) ? $matrix[$x][$y]['answer'] : ''?>" />
<?php endif ?>
</td>
<?php endforeach ?>
</tr>
<?php endforeach ?>
</tbody>
</table>
<ol>
<?php foreach($words as &$word) : ?>
<li>
<?php if($word['vertical']) : ?>
<?=_('vertical')?>:
<?php else : ?>
<?=_('horizontal')?>:
<?php endif ?>
<?=\hhu\z\Utils::t($word['question'])?>
</li>
<?php endforeach ?>
</ol>
<input type="submit" name="submit" value="<?=_('solve')?>" />
</form>
<script type="text/javascript">
// Last position
var posX = 0;
var posX = 0;
// Handle key input
$('input:text').keyup(function(event) {
// Determine current position
var row = $(this).closest('tr');
var y = $('#matrix tr').index(row);
var col = $(this).closest('td');
var x = row.children().index(col);
// Determine current direction
var horizontal = (x != posX);
// Set current position
posX = x;
posY = y;
// Next input field
var nextInput = null;
// Hanlde keys
switch(event.keyCode)
{
case 37: // Left
nextInput = getColumnInput(row, x-1);
break;
case 38: // Up
nextInput = getRowInput(x, y-1);
break;
case 39: // Right
nextInput = getColumnInput(row, x+1);
break;
case 40: // Down
nextInput = getRowInput(x, y+1);
break;
default:
// Only handy character input
if(event.key.length != 1) {
break;
}
// Set new character
$(this).val(event.key);
// Go to next input field
if(horizontal) {
nextInput = getColumnInput(row, x+1);
}
else {
nextInput = getRowInput(x, y+1);
}
event.preventDefault();
break;
}
// Select input field
if(nextInput != null) {
nextInput.focus();
}
});
/**
* Get the input field of the column x of the given row.
*/
function getColumnInput(row, x)
{
nextCol = $('td', row)[x];
if(nextCol != null) {
return $('input:text', nextCol)[0];
}
else {
// TODO get next number
}
return null;
}
/**
* Get the input field of the column y of row x.
*/
function getRowInput(x, y)
{
nextRow = $('#matrix tr')[y];
if(nextRow != null)
{
nextCol = $('td', nextRow)[x];
if(nextCol != null) {
return $('input:text', nextCol)[0];
}
}
else {
// TODO get nextnumber
}
return null;
}
</script>

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<form method="post" class="crossword">
<table>
<tbody>
<?php foreach(range(0, $maxY) as $y) : ?>
<tr>
<?php foreach(range(0, $maxX) as $x) : ?>
<td>
<?php if(array_key_exists($x, $matrix) && array_key_exists($y, $matrix[$x]) && !is_null($matrix[$x][$y])) : ?>
<?php if(count($matrix[$x][$y]['indices']) > 0) : ?><span class="index"><?=implode('/',array_map(function($e) { return $e+1; }, $matrix[$x][$y]['indices']))?></span><?php endif ?>
<input type="text" name="answers[<?=$x?>][<?=$y?>]" maxlength="1" size="1" disabled="disabled" style="background-color:<?=($matrix[$x][$y]['right']) ? 'green' : 'red'?>" value="<?=(!is_null($matrix[$x][$y]['answer'])) ? $matrix[$x][$y]['answer'] : ''?>" />
<?php endif ?>
</td>
<?php endforeach ?>
</tr>
<?php endforeach ?>
</tbody>
</table>
<ol>
<?php foreach($words as &$word) : ?>
<li>
<?php if($word['vertical']) : ?>
<?=_('vertical')?>:
<?php else : ?>
<?=_('horizontal')?>:
<?php endif ?>
<?=$word['question']?>
</li>
<?php endforeach ?>
</ol>
</form>
<script type="text/javascript">
$('input:text').bind("keyup", function(e) {
var n = $("input:text").length;
if(e.which == 8 || e.which == 46) {
var nextIndex = $('input:text').index(this) - 1;
var del = 1;
}
else {
var nextIndex = $('input:text').index(this) + 1;
}
if(nextIndex < n) {
$('input:text')[nextIndex].focus();
if(del == 1) {
$('input:text')[nextIndex].value = '';
}
}
});
</script>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* QuesttypeAgent for Drag&Drop.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class DragndropQuesttypeAgent extends \hhu\z\agents\QuesttypeAgent
{
}
?>

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<?php
/**
* The Legend of Z
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
* @copyright 2014 Heinrich-Heine-Universität Düsseldorf
* @license http://www.gnu.org/licenses/gpl.html
* @link https://bitbucket.org/coderkun/the-legend-of-z
*/
namespace hhu\z\questtypes;
/**
* Controller of the DragndropQuesttypeAgent for Drag&Drop.
*
* @author Oliver Hanraths <oliver.hanraths@uni-duesseldorf.de>
*/
class DragndropQuesttypeController extends \hhu\z\controllers\QuesttypeController
{
/**
* Required models
*
* @var array
*/
public $models = array('media');
/**
* Required components
*
* @var array
*/
public $components = array('validation');
/**
* Save the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
*/
public function saveAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
// Get Drops
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
// Save user answers
foreach($drops as &$drop)
{
// Determine user answer
$answer = null;
if(array_key_exists($drop['id'], $answers) && !empty($answers[$drop['id']]))
{
$a = intval(substr($answers[$drop['id']], 4));
if($a !== false && $a > 0) {
$answer = $a;
}
}
// Update database record
$this->Dragndrop->setCharacterSubmission($drop['id'], $character['id'], $answer);
}
}
/**
* Save additional data for the answers of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $data Additional (POST-) data
*/
public function saveDataForCharacterAnswers($seminary, $questgroup, $quest, $character, $data)
{
}
/**
* Check if answers of a Character for a Quest match the correct ones.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param array $answers Character answers for the Quest
* @return boolean True/false for a right/wrong answer or null for moderator evaluation
*/
public function matchAnswersOfCharacter($seminary, $questgroup, $quest, $character, $answers)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
// Get Drags
$drags = $this->Dragndrop->getDrags($dndField['quest_id'], true);
// Match drags with user answers
foreach($drags as &$drag)
{
$founds = array_keys($answers, 'drag'.$drag['id']);
if(count($founds) != 1) {
return false;
}
if(!$this->Dragndrop->dragMatchesDrop($drag['id'], $founds[0])) {
return false;
}
}
// Set status
return true;
}
/**
* Action: quest.
*
* Display a text with input fields and evaluate if user input
* matches with stored regular expressions.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
* @param \Exception $exception Character submission exception
*/
public function quest($seminary, $questgroup, $quest, $character, $exception)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
if(!is_null($dndField) && !is_null($dndField['questmedia_id'])) {
$dndField['media'] = $this->Media->getSeminaryMediaById($dndField['questmedia_id']);
}
// Get Drags
$drags = array();
if(!is_null($dndField))
{
$dragsByIndex = $this->Dragndrop->getDrags($dndField['quest_id']);
foreach($dragsByIndex as &$drag) {
$drag['media'] = $this->Media->getSeminaryMediaById($drag['questmedia_id']);
$drags[$drag['id']] = $drag;
}
}
// Get Drops
$drops = array();
if(!is_null($dndField)) {
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
}
// Get Character answers
if($this->request->getGetParam('show-answer') == 'true' || !$this->Quests->hasCharacterSolvedQuest($quest['id'], $character['id']) || $this->request->getGetParam('status') == 'solved')
{
foreach($drops as &$drop)
{
$drop['answer'] = $this->Dragndrop->getCharacterSubmission($drop['id'], $character['id']);
if(!is_null($drop['answer']))
{
$drop['answer'] = $drags[$drop['answer']];
unset($drags[$drop['answer']['id']]);
}
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('field', $dndField);
$this->set('drops', $drops);
$this->set('drags', $drags);
}
/**
* Action: submission.
*
* Show the submission of a Character for a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
* @param array $character Current Character data
*/
public function submission($seminary, $questgroup, $quest, $character)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
$dndField['media'] = $this->Media->getSeminaryMediaById($dndField['questmedia_id']);
// Get Drags
$drags = array();
$dragsByIndex = $this->Dragndrop->getDrags($dndField['quest_id']);
foreach($dragsByIndex as &$drag) {
$drag['media'] = $this->Media->getSeminaryMediaById($drag['questmedia_id']);
$drags[$drag['id']] = $drag;
}
// Get Drops
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
// Get Character answers
foreach($drops as &$drop)
{
$drop['answer'] = $this->Dragndrop->getCharacterSubmission($drop['id'], $character['id']);
if(!is_null($drop['answer']))
{
$drop['answer'] = $drags[$drop['answer']];
unset($drags[$drop['answer']['id']]);
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('field', $dndField);
$this->set('drops', $drops);
$this->set('drags', $drags);
}
/**
* Action: edittask.
*
* Edit the task of a Quest.
*
* @param array $seminary Current Seminary data
* @param array $questgroup Current Questgroup data
* @param array $quest Current Quest data
*/
public function edittask($seminary, $questgroup, $quest)
{
// Get Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
if(!is_null($dndField)) {
$dndField['media'] = $this->Media->getSeminaryMediaById($dndField['questmedia_id']);
}
// Get Drop-items
$drops = array();
if(!is_null($dndField)) {
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
}
// Get Drag-items
$drags = array();
if(!is_null($dndField))
{
$drags = $this->Dragndrop->getDrags($dndField['quest_id']);
foreach($drags as &$drag)
{
$drag['media'] = $this->Media->getSeminaryMediaById($drag['questmedia_id']);
$drag['drops'] = array_map(function($d) { return $d['id']; }, $this->Dragndrop->getDropsForDrag($drag['id']));
}
}
// Get allowed mimetypes
$mimetypes = \nre\configs\AppConfig::$mimetypes['questtypes'];
// Values
$step = 0;
$steps = 2;
$validation = true;
$dragsValidation = true;
// Save submitted data
if($this->request->getRequestMethod() == 'POST')
{
// Get current step
$step = max(0, min($steps, intval($this->request->getPostParam('step'))));
// Drag&Drop-field (background image)
if($step == 0)
{
// Validate zone
$zone = null;
if(!empty($_FILES) && array_key_exists('zone', $_FILES) && $_FILES['zone']['error'] != UPLOAD_ERR_NO_FILE)
{
$zone = $_FILES['zone'];
// Check error
if($zone['error'] !== UPLOAD_ERR_OK) {
$validation = $this->Validation->addValidationResult($validation, 'zone', 'error', $zone['error']);
}
// Check mimetype
$mediaMimetype = null;
$zone['mimetype'] = \hhu\z\Utils::getMimetype($zone['tmp_name'], $zone['type']);
foreach($mimetypes as &$mimetype) {
if($mimetype['mimetype'] == $zone['mimetype']) {
$mediaMimetype = $mimetype;
break;
}
}
if(is_null($mediaMimetype)) {
$validation = $this->Validation->addValidationResult($validation, 'zone', 'mimetype', $zone['mimetype']);
}
elseif($zone['size'] > $mediaMimetype['size']) {
$validation = $this->Validation->addValidationResult($validation, 'zone', 'size', $mediaMimetype['size']);
}
}
// Set zone
if($validation === true)
{
// Upload background image
$mediaId = $this->Media->createQuestMedia(
$this->Auth->getUserId(),
$seminary['id'],
sprintf('quest-dnd-%s', $quest['url']),
'',
$zone['mimetype'],
$zone['tmp_name']
);
if($mediaId !== false)
{
// Create Drag&Drop zone
$this->Dragndrop->createDragndrop(
$this->Auth->getUserId(),
$quest['id'],
$mediaId
);
}
// Reload Drag&Drop field
$dndField = $this->Dragndrop->getDragndrop($quest['id']);
$dndField['media'] = $this->Media->getSeminaryMediaById($dndField['questmedia_id']);
}
}
// Drop-items
elseif($step == 1)
{
// Get new Drop-items and organize them
$dropsNew = array();
$dropsUpdate = array();
foreach($this->request->getPostParam('drops') as $drop)
{
if(array_key_exists('id', $drop)) {
$dropsUpdate[$drop['id']] = $drop;
}
else {
$dropsNew[] = $drop;
}
}
// Update Drop-items
foreach($drops as $drop)
{
if(array_key_exists($drop['id'], $dropsUpdate))
{
$drop = $dropsUpdate[$drop['id']];
$this->Dragndrop->editDrop($drop['id'], $drop['width'], $drop['height'], $drop['x'], $drop['y']);
}
else {
$this->Dragndrop->deleteDrop($drop['id']);
}
}
// Add new Drop-items
foreach($dropsNew as $drop) {
$this->Dragndrop->addDrop($dndField['quest_id'], $drop['width'], $drop['height'], $drop['x'], $drop['y']);
}
// Reload Drop-items
$drops = $this->Dragndrop->getDrops($dndField['quest_id']);
}
// Drag-items
elseif($step == 2)
{
// Get new Drop-items and organize them
$dragsNew = array();
$dragsUpdate = array();
foreach($this->request->getPostParam('drags') as $index => $drag)
{
// Get file
if(array_key_exists($index, $_FILES['drags']['error']) && $_FILES['drags']['error'][$index] !== UPLOAD_ERR_NO_FILE)
{
$drag['file'] = array(
'name' => $_FILES['drags']['name'][$index],
'type' => $_FILES['drags']['type'][$index],
'tmp_name' => $_FILES['drags']['tmp_name'][$index],
'error' => $_FILES['drags']['error'][$index],
'size' => $_FILES['drags']['size'][$index]
);
// Validate file
$dragValidation = true;
// Check error
if($drag['file']['error'] !== UPLOAD_ERR_OK) {
$dragValidation = $this->Validation->addValidationResult($dragValidation, 'file', 'error', $drag['file']['error']);
}
// Check mimetype
$dragMimetype = null;
$drag['file']['mimetype'] = \hhu\z\Utils::getMimetype($drag['file']['tmp_name'], $drag['file']['type']);
foreach($mimetypes as &$mimetype) {
if($mimetype['mimetype'] == $drag['file']['mimetype']) {
$dragMimetype = $mimetype;
break;
}
}
if(is_null($dragMimetype)) {
$dragValidation = $this->Validation->addValidationResult($dragValidation, 'file', 'mimetype', $drag['file']['mimetype']);
}
elseif($drag['file']['size'] > $dragMimetype['size']) {
$dragValidation = $this->Validation->addValidationResult($dragValidation, 'file', 'size', $dragMimetype['size']);
}
// Add validation result
if($dragValidation !== true)
{
if(!is_array($dragsValidation)) {
$dragsValidation = array();
}
$dragsValidation[$index] = $dragValidation;
}
// Upload Drag-item file
if($dragValidation === true)
{
$drag['file']['media_id'] = $this->Media->createQuestMedia(
$this->Auth->getUserId(),
$seminary['id'],
sprintf('quest-dnd-%s-%s', substr($quest['url'], 0, 25), substr($drag['file']['name'], 0, 25)),
'',
$drag['file']['mimetype'],
$drag['file']['tmp_name']
);
}
}
// Add to array
if(array_key_exists('id', $drag)) {
$dragsUpdate[$drag['id']] = $drag;
}
else {
$dragsNew[] = $drag;
}
}
// Update Drag-items
foreach($drags as $drag)
{
if(array_key_exists($drag['id'], $dragsUpdate))
{
$drag = $dragsUpdate[$drag['id']];
// Edit Drag-items
if(array_key_exists('file', $drag) && array_key_exists('media_id', $drag['file'])) {
$this->Dragndrop->editDrag($drag['id'], $drag['file']['media_id']);
}
// Set correct Drop-items for Drag-item
$this->Dragndrop->setDropsForDrag(
$this->Auth->getUserId(),
$drag['id'],
array_key_exists('drops', $drag) ? array_keys($drag['drops']) : array()
);
}
else {
$this->Dragndrop->deleteDrag($drag['id']);
}
}
// Add new Drag-items
foreach($dragsNew as $drag)
{
if(array_key_exists('file', $drag) && array_key_exists('media_id', $drag['file']))
{
// Create Drag-item
$dragId = $this->Dragndrop->addDrag($dndField['quest_id'], $drag['file']['media_id']);
// Set Drop-items for Drag-item
$this->Dragndrop->setDropsForDrag(
$this->Auth->getUserId(),
$dragId,
array_key_exists('drops', $drag) ? array_keys($drag['drops']) : array()
);
}
}
// Reload Drag-items
$drags = $this->Dragndrop->getDrags($dndField['quest_id']);
foreach($drags as &$drag)
{
$drag['media'] = $this->Media->getSeminaryMediaById($drag['questmedia_id']);
$drag['drops'] = array_map(function($d) { return $d['id']; }, $this->Dragndrop->getDropsForDrag($drag['id']));
}
}
// Go to next/previous step
if($validation === true && $dragsValidation === true)
{
if(!is_null($this->request->getPostParam('prev'))) {
$step--;
}
else {
$step++;
}
// Redirect after last step
if($step > $steps) {
$this->redirect($this->linker->link(array('quest', $seminary['url'], $questgroup['url'], $quest['url']), 1));
}
}
}
// Pass data to view
$this->set('seminary', $seminary);
$this->set('zone', $dndField);
$this->set('drops', $drops);
$this->set('drags', $drags);
$this->set('mimetypes', $mimetypes);
$this->set('step', $step);
$this->set('validation', $validation);
$this->set('dragsValidation', $dragsValidation);
}
}
?>

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