Questtype ?Bossfight?: create and display decision tree
This commit is contained in:
parent
433e4b3a81
commit
852eab42f7
3 changed files with 534 additions and 36 deletions
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@ -25,6 +25,27 @@
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* @var array
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*/
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public $models = array('media');
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/**
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* Required components
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*
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* @var array
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*/
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public $components = array('validation');
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private $validationSettings = array(
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'bossname' => array(
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'minlength' => 1,
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'maxlength' => 32
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),
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'lives_boss' => array(
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'minlength' => 1,
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'regex' => '/^(\d*)$/'
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),
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'lives_character' => array(
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'minlength' => 1,
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'regex' => '/^(\d*)$/'
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)
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);
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@ -227,23 +248,199 @@
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*/
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public function edittask($seminary, $questgroup, $quest)
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{
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// Get Fight
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$fight = $this->Bossfight->getBossFight($quest['id']);
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/*
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if(!is_null($fight['boss_seminarymedia_id'])) {
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$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
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}
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*/
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// Get stages
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$stage = $this->Bossfight->getFirstStage($quest['id']);
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$stage['childs'] = $this->getChildStages($stage['id']);
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// Get Character
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$character = $this->Characters->getCharacterForUserAndSeminary($this->Auth->getUserId(), $seminary['id']);
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// Create (pseudo) tree
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$tree = $this->createStageTree($fight['lives_character'], $fight['lives_boss']);
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$this->attachStages($quest['id'], $tree);
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// TODO Test
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print_r($this->createStageTree2($quest['id'], $fight['lives_character'], $fight['lives_boss']));
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// Get allowed mimetypes
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$mimetypes = \nre\configs\AppConfig::$mimetypes['questtypes'];
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// Values
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$step = 1;
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$steps = 1;
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$bossname = $fight['bossname'];
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$livesCharacter = $fight['lives_character'];
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$livesBoss = $fight['lives_boss'];
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$fields = array('bossname', 'lives_boss', 'lives_character');
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$validation = true;
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// Save submitted data
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if($this->request->getRequestMethod() == 'POST')
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{
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// Get current step
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$step = max(0, min($steps, intval($this->request->getPostParam('step'))));
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// Bossfight
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if($step == 0)
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{
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// Get params and validate them
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$validation = $this->Validation->validateParams($this->request->getPostParams(), $fields, $this->validationSettings);
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$bossname = $this->request->getPostParam('bossname');
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$livesCharacter = $this->request->getPostParam('lives_character');
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$livesBoss = $this->request->getPostParam('lives_boss');
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// Validate image
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$bossimage = null;
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if(!empty($_FILES) && array_key_exists('bossimage', $_FILES) && $_FILES['bossimage']['error'] != UPLOAD_ERR_NO_FILE)
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{
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$bossimage = $_FILES['bossimage'];
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// Check error
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if($bossimage['error'] !== UPLOAD_ERR_OK) {
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$validation = $this->Validation->addValidationResult($validation, 'bossimage', 'error', $bossimage['error']);
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}
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// Check mimetype
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$bossimageMimetype = null;
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$bossimage['mimetype'] = \hhu\z\Utils::getMimetype($bossimage['tmp_name'], $bossimage['type']);
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foreach($mimetypes as &$mimetype)
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{
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if($mimetype['mimetype'] == $bossimage['mimetype']) {
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$bossimageMimetype = $mimetype;
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break;
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}
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}
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if(is_null($bossimageMimetype)) {
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$validation = $this->Validation->addValidationResult($validation, 'bossimage', 'mimetype', $bossimage['mimetype']);
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}
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elseif($bossimage['size'] > $bossimageMimetype['size']) {
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$validation = $this->Validation->addValidationResult($validation, 'bossimage', 'size', $bossimageMimetype['size']);
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}
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}
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// Set Bossfight data
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if($validation === true)
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{
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// Upload boss image
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$mediaId = $this->Media->createQuestMedia(
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$this->Auth->getUserId(),
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$seminary['id'],
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sprintf('quest-bossfight-%s', $quest['url']),
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'',
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$bossimage['mimetype'],
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$bossimage['tmp_name']
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);
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// Save data
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if(!is_null($fight))
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{
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// Edit Bossfight
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$this->Bossfight->editBossFight(
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$quest['id'],
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$bossname,
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($mediaId !== false ? $mediaId : $fight['boss_seminarymedia_id']),
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$livesCharacter,
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$livesBoss
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);
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// TODO Delete needless stages
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}
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elseif($mediaId !== false)
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{
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// Create new Bossfight
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$this->Bossfight-createBossFight(
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$this->Auth->getUserId(),
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$quest['id'],
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$bossname,
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$mediaId,
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$livesCharacter,
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$livesBoss
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);
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}
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// Reload fight
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$fight = $this->Bossfight->getBossFight($quest['id']);
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if(!is_null($fight['boss_seminarymedia_id'])) {
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$fight['bossmedia'] = $this->Media->getSeminaryMediaById($fight['boss_seminarymedia_id']);
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}
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$tree = $this->createStageTree($fight['lives_character'], $fight['lives_boss']);
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$this->attachStages($quest['id'], $tree);
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}
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}
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// Stages
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elseif($step == 1)
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{
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// Get stages
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$stages = $this->request->getPostParam('stages');
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// Save stages
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foreach($tree as $i => &$v)
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{
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if(array_key_exists($i, $stages))
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{
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foreach($v as $j => &$h)
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{
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if(array_key_exists($j, $stages[$i]))
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{
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/*
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$text = $stages[$i][$j]['text'];
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$question = $stages[$i][$j]['question'];
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if(array_key_exists('stage', $h) && !empty($h['stage']))
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{
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// TODO Edit stage
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$stageId = $h['stage']['id'];
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var_dump($stageId);
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}
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else
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{
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// TODO Create new stage
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var_dump('create stage');
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}
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*/
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}
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}
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}
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}
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}
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// Go to next/previous step
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// Go to next/previous step
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if($validation === true)
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{
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if(!is_null($this->request->getPostParam('prev'))) {
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$step--;
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}
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else {
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$step++;
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}
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if($step > $steps) {
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// TODO Redirect
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//$this->redirect($this->linker->link(array('quest', $seminary['url'], $questgroup['url'], $quest['url']), 1));
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}
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}
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}
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// Get validation settings
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$validationSettings = array();
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foreach($fields as &$field) {
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$validationSettings[$field] = $this->validationSettings[$field];
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}
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// Pass data to view
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$this->set('seminary', $seminary);
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$this->set('character', $character);
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$this->set('fight', $fight);
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$this->set('stages', $stage);
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//print_r($stage);
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$this->set('step', $step);
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$this->set('tree', $tree);
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$this->set('bossname', $bossname);
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$this->set('livesCharacter', $livesCharacter);
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$this->set('livesBoss', $livesBoss);
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$this->set('mimetypes', $mimetypes);
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$this->set('validation', $validation);
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$this->set('validationSettings', $validationSettings);
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}
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@ -287,6 +484,118 @@
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return $childStages;
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}
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private function createStageTree($livesCharacter, $livesBoss)
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{
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$c = max($livesCharacter, $livesBoss) * 2;
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$tree = array();
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$tree[0] = array(
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array(
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'lives_character' => $livesCharacter,
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'lives_boss' => $livesBoss
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)
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);
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for($i=1; $i<$c; $i++ )
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{
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$treeitem = array();
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$n = pow(2, $i);
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for($j=0; $j<$n/2; $j++)
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{
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if(array_key_exists($j, $tree[$i-1]))
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{
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if($tree[$i-1][$j]['lives_character'] > 0 && $tree[$i-1][$j]['lives_boss'] > 0 && $tree[$i-1][$j]['lives_boss'] - 1 >= 0)
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{
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$treeitem[$j*2] = array(
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'lives_character' => $tree[$i-1][$j]['lives_character'],
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'lives_boss' => $tree[$i-1][$j]['lives_boss'] - 1,
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);
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}
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if($tree[$i-1][$j]['lives_character'] > 0 && $tree[$i-1][$j]['lives_boss'] > 0 && $tree[$i-1][$j]['lives_character'] - 1 >= 0)
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{
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$treeitem[$j*2+1] = array(
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'lives_character' => $tree[$i-1][$j]['lives_character'] - 1,
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'lives_boss' => $tree[$i-1][$j]['lives_boss'],
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);
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}
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}
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}
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$tree[] = $treeitem;
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}
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return $tree;
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}
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private function createStageTree2($questId, $livesCharacter, $livesBoss)
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{
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// Create tree root
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$tree = array();
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$tree[0] = array(
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'lives_character' => $livesCharacter,
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'lives_boss' => $livesBoss
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);
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// Get first stage
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$stage = $this->Bossfight->getFirstStage($questId);
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$tree[0]['stage'] = $stage;
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// Start recursion
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$this->createStageTreeRec($questId, $stage, $tree);
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// Return tree
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return $tree;
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}
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private function createStageTreeRec($questId, $stage, &$tree)
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{
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// Get child stages
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$childStages = $this->Bossfight->getChildStages($stage['id']);
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foreach($childStages as $childStage)
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{
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$this->createStageTreeRec($questId, $childStage, $tree);
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}
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}
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private function attachStages($questId, &$tree)
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{
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foreach($tree as $i => &$v)
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{
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if($i == 0) {
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$v[0]['stage'] = $this->Bossfight->getFirstStage($questId);
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}
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else
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{
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$childStages = null;
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foreach($v as $j => &$h)
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{
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if(is_null($childStages))
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{
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$childStages = range(0, 1);
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if(array_key_exists('stage', $tree[$i-1][floor($j/2)]) && !empty($tree[$i-1][floor($j/2)]['stage']))
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{
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$stages = $this->Bossfight->getChildStages($tree[$i-1][floor($j/2)]['stage']['id']);
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if(!empty($stages)) {
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$childStages = $stages;
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}
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}
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$tree[$i-1][floor($j/2)]['childstages'] = $childStages;
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$h['stage'] = (count($childStages) > 0) ? $childStages[0] : array();
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}
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else {
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$h['stage'] = (count($childStages) > 1) ? $childStages[1] : array();
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$childStages = null;
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}
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}
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}
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}
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}
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}
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?>
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@ -91,6 +91,35 @@
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}
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public function createBossFight($userId, $questId, $bossname, $bossmediaId, $livesCharacter, $livesBoss)
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{
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$this->db->query(
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'INSERT INTO questtypes_bossfight '.
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'(quest_id, created_user_id, bossname, boss_seminarymedia_id, lives_character, lives_boss) '.
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'VALUES '.
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'(?, ?, ?, ?, ?, ?)',
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'iisiii',
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$questId, $userId, $bossname, $bossmediaId, $livesCharacter, $livesBoss
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);
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return $this->db->getInsertId();
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}
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public function editBossFight($questId, $bossname, $bossmediaId, $livesCharacter, $livesBoss)
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{
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$this->db->query(
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'UPDATE questtypes_bossfight '.
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'SET bossname = ?, boss_seminarymedia_id = ?, lives_character = ?, lives_boss = ? '.
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'WHERE quest_id = ?',
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'siiii',
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$bossname, $bossmediaId, $livesCharacter, $livesBoss,
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$questId
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);
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}
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/**
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* Get the first Stage to begin the Boss-Fight with.
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*
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@ -1,41 +1,201 @@
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<?php if($validation !== true && !empty($validation)) : ?>
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<ul class="validation">
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<?php foreach($validation as $field => &$settings) : ?>
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<li>
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<ul>
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<?php foreach($settings as $setting => $value) : ?>
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<li>
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<?php switch($field) {
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case 'bossname':
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switch($setting) {
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case 'minlength': printf(_('Name is too short (min. %d chars)'), $value);
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break;
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case 'maxlength': printf(_('Name is too long (max. %d chars)'), $value);
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break;
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case 'regex': echo _('Name contains illegal characters');
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break;
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default: echo _('Name invalid');
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}
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break;
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case 'bossimage':
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switch($setting) {
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case 'error': printf(_('Error during file upload: %s'), $value);
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break;
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case 'mimetype': printf(_('File has wrong type “%s”'), $value);
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break;
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case 'size': echo _('File exceeds size maximum');
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break;
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default: echo _('File invalid');
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}
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break;
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} ?>
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</li>
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<?php endforeach ?>
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</ul>
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</li>
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<?php endforeach ?>
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</ul>
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<?php endif ?>
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<form method="post" enctype="multipart/form-data">
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<?php if($step == 0) : ?>
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<fieldset>
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<legend><?=_('Boss-Fight')?></legend>
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<legend><?=sprintf(_('Step %d'), 1)?>: <?=_('Boss-Fight')?></legend>
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<label><?=_('Boss name')?></label>
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<input type="text" name="bossname" value="<?=$fight['bossname']?>" /><br />
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<input type="text" name="bossname" value="<?=$bossname?>" maxlength="<?=$validationSettings['bossname']['maxlength']?>" <?=($validation !== true && array_key_exists('bossname', $validation)) ? 'class="invalid"' : null ?> /><br />
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<label><?=_('Boss image')?></label>
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<input type="file" name="bossimage" /><br />
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<label><?=_('Boss lives')?></label>
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<input type="number" name="lives_boss" value="<?=$fight['lives_boss']?>" /><br />
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<p><?=_('Allowed file types')?>:</p>
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<ul>
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<?php foreach($mimetypes as &$mimetype) : ?>
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<li><?=sprintf(_('%s-files'), strtoupper(explode('/',$mimetype['mimetype'])[1]))?> <?php if($mimetype['size'] > 0) : ?>(<?=_('max.')?> <?=round($mimetype['size']/(1024*1024),2)?> MiB)<?php endif ?></li>
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<?php endforeach ?>
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</ul>
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<label><?=_('Character lives')?></label>
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<input type="number" name="lives_character" value="<?=$fight['lives_character']?>" />
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<input type="number" name="lives_character" value="<?=$livesCharacter?>" <?=($validation !== true && array_key_exists('lives_character', $validation)) ? 'class="invalid"' : null ?> /><br />
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<label><?=_('Boss lives')?></label>
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<input type="number" name="lives_boss" value="<?=$livesBoss?>" <?=($validation !== true && array_key_exists('lives_boss', $validation)) ? 'class="invalid"' : null ?> />
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</fieldset>
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<fieldset>
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<legend><?=_('Stages')?></legend>
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<?php renderStage($stages, $fight['lives_boss'], $fight['lives_character']); ?>
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<input type="submit" name="next" value="<?=_('next step')?>" />
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<?php elseif($step == 1) : ?>
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<fieldset id="bosstree">
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<legend><?=sprintf(_('Step %d'), 2)?>: <?=_('Stages')?></legend>
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<?php foreach($tree as $i => $v) : ?>
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<div class="bosstreerow">
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<?php foreach($v as $j => $h) : ?>
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<div id="bti-<?=$i?>-<?=$j?>" class="bosstreeitem" style=" width:<?=sprintf('%.3F', 100/count($v))?>%">
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||||
<span class="bosstreelabel">
|
||||
<?php if($h['lives_character'] > 0) : ?>
|
||||
<?php foreach(range(1,$h['lives_character']) as $l) : ?>
|
||||
<i class="fa fa-heart fa-fw char"></i>
|
||||
<?php endforeach ?>
|
||||
<?php endif ?>
|
||||
<?php if($h['lives_boss'] > 0) : ?>
|
||||
<?php foreach(range(1,$h['lives_boss']) as $l) : ?>
|
||||
<i class="fa fa-heart fa-fw boss"></i>
|
||||
<?php endforeach ?>
|
||||
<?php endif ?>
|
||||
</span>
|
||||
<div id="line-<?=$i?>-<?=$j?>" class="bosstreeline"></div>
|
||||
</div>
|
||||
<?php endforeach ?>
|
||||
</div>
|
||||
<?php endforeach ?>
|
||||
</fieldset>
|
||||
<input type="submit" name="save" value="<?=_('save')?>" />
|
||||
<fieldset id="stages">
|
||||
<legend><?=_('Selected stage')?></legend>
|
||||
<?php foreach($tree as $i => $v) : ?>
|
||||
<?php foreach($v as $j => $h) : ?>
|
||||
<div id="stage-<?=$i?>-<?=$j?>" class="bossstage">
|
||||
<div class="cf">
|
||||
<section class="opponent">
|
||||
<p class="fwb"><?=$character['name']?></p>
|
||||
<p class="portrait"><img src="<?=$linker->link(array('media','avatar',$seminary['url'],$character['charactertype_url'],$character['xplevel']))?>" class="hero" /></p>
|
||||
<p>
|
||||
<?php if($h['lives_character'] > 0) : ?>
|
||||
<?php foreach(range(1,$h['lives_character']) as $l) : ?>
|
||||
<i class="fa fa-heart fa-fw char"></i>
|
||||
<?php endforeach ?>
|
||||
<?php else : ?>
|
||||
<?=_('lost')?>
|
||||
<?php endif ?>
|
||||
</p>
|
||||
</section>
|
||||
<section class="opponent">
|
||||
<p class="fwb"><?=$fight['bossname']?></p>
|
||||
<p class="portrait"><img src="<?=$linker->link(array('media','seminary',$seminary['url'],$fight['bossmedia']['url']))?>" class="boss" /></p>
|
||||
<p>
|
||||
<?php if($h['lives_boss'] > 0) : ?>
|
||||
<?php foreach(range(1,$h['lives_boss']) as $l) : ?>
|
||||
<i class="fa fa-heart fa-fw boss"></i>
|
||||
<?php endforeach ?>
|
||||
<?php else : ?>
|
||||
<b><?=_('lost')?></b>
|
||||
<?php endif ?>
|
||||
</p>
|
||||
</section>
|
||||
</div>
|
||||
<textarea name="stages[<?=$i?>][<?=$j?>][question]"><?=$h['stage']['text']?></textarea>
|
||||
<?php if(array_key_exists('childstages', $h)) : ?>
|
||||
<ul class="bossfight cf">
|
||||
<?php foreach($h['childstages'] as &$childStage) : ?>
|
||||
<li class="option">
|
||||
<textarea name="stages[<?=$i?>][<?=$j?>]"><?php if(!empty($childStage)) : ?><?=\hhu\z\Utils::t($childStage['question'])?><?php endif ?></textarea>
|
||||
</li>
|
||||
<?php endforeach ?>
|
||||
</ul>
|
||||
<?php endif ?>
|
||||
</div>
|
||||
<?php endforeach ?>
|
||||
<?php endforeach ?>
|
||||
</fieldset>
|
||||
<input type="submit" name="prev" value="<?=_('previous step')?>" />
|
||||
<input type="submit" name="next" value="<?=_('save')?>" />
|
||||
<input type="hidden" name="step" value="<?=$step?>" />
|
||||
<?php endif ?>
|
||||
</form>
|
||||
|
||||
<?php function renderStage($stage, $livesBoss, $livesCharacter, $level=0, $indices=array()) { ?>
|
||||
<div style="margin-left:<?=$level?>em">
|
||||
<h2><?=implode('.', $indices)?></h2>
|
||||
<?php if(!empty($stage['question'])) : ?>
|
||||
<p><?=$stage['question']?></p>
|
||||
<script>
|
||||
function drawLine(targetItemId, sourceItemId, lineId)
|
||||
{
|
||||
var sourceItem = $('#'+sourceItemId);
|
||||
var targetItem = $('#'+targetItemId);
|
||||
var sourcePoint = sourceItem.position();
|
||||
sourcePoint.left = sourcePoint.left + sourceItem.width()/2;
|
||||
sourcePoint.top = sourcePoint.top + sourceItem.height();
|
||||
var targetPoint = targetItem.position();
|
||||
targetPoint.left = targetPoint.left + targetItem.width()/2;
|
||||
var line = $('#'+lineId);
|
||||
|
||||
var length = Math.sqrt(
|
||||
Math.pow(targetPoint.left - sourcePoint.left, 2) +
|
||||
Math.pow(targetPoint.top - sourcePoint.top, 2)
|
||||
);
|
||||
var angle = 180 / Math.PI * Math.acos((targetPoint.left - sourcePoint.left) / length);
|
||||
|
||||
line.css('width', Math.floor(length)+'px');
|
||||
line.css('left', sourcePoint.left+'px');
|
||||
line.css('top', sourcePoint.top+'px');
|
||||
line.css('transform-origin', 'top left');
|
||||
line.css('transform', 'rotate('+angle+'deg)');
|
||||
}
|
||||
|
||||
function drawLines()
|
||||
{
|
||||
<?php foreach($tree as $i => $v) : ?>
|
||||
<?php foreach($v as $j => $h) : ?>
|
||||
<?php if($i > 0) : ?>
|
||||
drawLine('bti-<?=$i?>-<?=$j?>', 'bti-<?=$i-1?>-<?=floor($j/2)?>', 'line-<?=$i?>-<?=$j?>');
|
||||
<?php endif ?>
|
||||
<p><?=_('Character')?> <?=$livesCharacter?> vs. <?=$livesBoss?> <?=_('Boss')?></p>
|
||||
<p><?=$stage['text']?></p>
|
||||
<?php foreach($stage['childs'] as $index => &$childStage) : ?>
|
||||
<?php $childIndices = $indices; ?>
|
||||
<?php $childIndices[] = $index+1; ?>
|
||||
<?php renderStage($childStage, $livesBoss+$childStage['livedrain_boss'], $livesCharacter+$childStage['livedrain_character'], $level+1, $childIndices); ?>
|
||||
<?php endforeach ?>
|
||||
<?php if($livesBoss == 0 && $livesCharacter == 0) : ?>
|
||||
Bedie verloren
|
||||
<?php elseif($livesBoss == 0) : ?>
|
||||
Boss verloren, Character gewonnen
|
||||
<?php elseif($livesCharacter == 0) : ?>
|
||||
Boss gewonnen, Character verloren
|
||||
<?php endif ?>
|
||||
</div>
|
||||
<?php } ?>
|
||||
<?php endforeach ?>
|
||||
}
|
||||
|
||||
function showSelectedStage()
|
||||
{
|
||||
$("#bosstree span.ui-selected").each(function(index) {
|
||||
var id = 'stage-' + $(this).parent().attr('id').substr(4);
|
||||
// hide current stage
|
||||
$("#stages div.bossstage").css('display', 'none');
|
||||
// show new stage
|
||||
$("#"+id).css('display', 'block');
|
||||
});
|
||||
}
|
||||
|
||||
var resizeTimer;
|
||||
$(function()
|
||||
{
|
||||
$(window).resize(function() {
|
||||
clearTimeout(resizeTimer);
|
||||
resizeTimer = setTimeout(drawLines, 100);
|
||||
});
|
||||
drawLines();
|
||||
$('#bosstree').selectable({
|
||||
filter: " span.bosstreelabel",
|
||||
selected: function(event, ui) {
|
||||
showSelectedStage();
|
||||
}
|
||||
});
|
||||
$("#bti-0-0 span.bosstreelabel").addClass('ui-selected');
|
||||
showSelectedStage();
|
||||
});
|
||||
</script>
|
||||
|
|
Loading…
Reference in a new issue